searxngRebrandZaclys/searxng_extra/update/update_engine_traits.py
Markus Heiser c9cd376186 [mod] replace searx.languages by searx.sxng_locales
With the language and region tags from the EngineTraitsMap the handling of
SearXNG's tags of languages and regions has been normalized and is no longer
a *mystery*.  The "languages" became "locales" that are supported by babel and
by this, the update_engine_traits.py can be simplified a lot.

Other code places can be simplified as well, but these simplifications
should (respectively can) only be done when none of the engines work with the
deprecated EngineTraits.supported_languages interface anymore.

This commit replaces searx.languages by searx.sxng_locales and fix the naming of
some names from "language" to "locale" (e.g. language_codes --> sxng_locales).

Signed-off-by: Markus Heiser <markus.heiser@darmarit.de>
2023-03-24 10:37:42 +01:00

199 lines
5.8 KiB
Python
Executable File

#!/usr/bin/env python
# lint: pylint
# SPDX-License-Identifier: AGPL-3.0-or-later
"""Update :py:obj:`searx.enginelib.traits.EngineTraitsMap` and :origin:`searx/languages.py`
:py:obj:`searx.enginelib.traits.EngineTraitsMap.ENGINE_TRAITS_FILE`:
Persistence of engines traits, fetched from the engines.
:origin:`searx/languages.py`
Is generated from intersecting each engine's supported traits.
The script :origin:`searxng_extra/update/update_engine_traits.py` is called in
the :origin:`CI Update data ... <.github/workflows/data-update.yml>`
"""
# pylint: disable=invalid-name
from unicodedata import lookup
from pathlib import Path
from pprint import pformat
import babel
from searx import settings, searx_dir
from searx import network
from searx.engines import load_engines
from searx.enginelib.traits import EngineTraitsMap
# Output files.
languages_file = Path(searx_dir) / 'sxng_locales.py'
languages_file_header = """\
# -*- coding: utf-8 -*-
'''List of SearXNG's locale codes.
This file is generated automatically by::
./manage pyenv.cmd searxng_extra/update/update_engine_traits.py
'''
sxng_locales = (
"""
languages_file_footer = """,
)
'''
A list of five-digit tuples:
0. SearXNG's internal locale tag (a language or region tag)
1. Name of the language (:py:obj:`babel.core.Locale.get_language_name`)
2. For region tags the name of the region (:py:obj:`babel.core.Locale.get_territory_name`).
Empty string for language tags.
3. English language name (from :py:obj:`babel.core.Locale.english_name`)
4. Unicode flag (emoji) that fits to SearXNG's internal region tag. Languages
are represented by a globe (\U0001F310)
.. code:: python
('en', 'English', '', 'English', '\U0001f310'),
('en-CA', 'English', 'Canada', 'English', '\U0001f1e8\U0001f1e6'),
('en-US', 'English', 'United States', 'English', '\U0001f1fa\U0001f1f8'),
..
('fr', 'Français', '', 'French', '\U0001f310'),
('fr-BE', 'Français', 'Belgique', 'French', '\U0001f1e7\U0001f1ea'),
('fr-CA', 'Français', 'Canada', 'French', '\U0001f1e8\U0001f1e6'),
:meta hide-value:
'''
"""
lang2emoji = {
'ha': '\U0001F1F3\U0001F1EA', # Hausa / Niger
'bs': '\U0001F1E7\U0001F1E6', # Bosnian / Bosnia & Herzegovina
'jp': '\U0001F1EF\U0001F1F5', # Japanese
'ua': '\U0001F1FA\U0001F1E6', # Ukrainian
'he': '\U0001F1EE\U0001F1F7', # Hebrew
}
def main():
load_engines(settings['engines'])
# traits_map = EngineTraitsMap.from_data()
traits_map = fetch_traits_map()
sxng_tag_list = filter_locales(traits_map)
write_languages_file(sxng_tag_list)
def fetch_traits_map():
"""Fetchs supported languages for each engine and writes json file with those."""
network.set_timeout_for_thread(10.0)
def log(msg):
print(msg)
traits_map = EngineTraitsMap.fetch_traits(log=log)
print("fetched properties from %s engines" % len(traits_map))
print("write json file: %s" % traits_map.ENGINE_TRAITS_FILE)
traits_map.save_data()
return traits_map
def filter_locales(traits_map: EngineTraitsMap):
"""Filter language & region tags by a threshold."""
min_eng_per_region = 11
min_eng_per_lang = 13
_ = {}
for eng in traits_map.values():
for reg in eng.regions.keys():
_[reg] = _.get(reg, 0) + 1
regions = set(k for k, v in _.items() if v >= min_eng_per_region)
lang_from_region = set(k.split('-')[0] for k in regions)
_ = {}
for eng in traits_map.values():
for lang in eng.languages.keys():
# ignore script types like zh_Hant, zh_Hans or sr_Latin, pa_Arab (they
# already counted by existence of 'zh' or 'sr', 'pa')
if '_' in lang:
# print("ignore %s" % lang)
continue
_[lang] = _.get(lang, 0) + 1
languages = set(k for k, v in _.items() if v >= min_eng_per_lang)
sxng_tag_list = set()
sxng_tag_list.update(regions)
sxng_tag_list.update(lang_from_region)
sxng_tag_list.update(languages)
return sxng_tag_list
def write_languages_file(sxng_tag_list):
language_codes = []
for sxng_tag in sorted(sxng_tag_list):
sxng_locale: babel.Locale = babel.Locale.parse(sxng_tag, sep='-')
flag = get_unicode_flag(sxng_locale) or ''
item = (
sxng_tag,
sxng_locale.get_language_name().title(),
sxng_locale.get_territory_name() or '',
sxng_locale.english_name.split(' (')[0],
UnicodeEscape(flag),
)
language_codes.append(item)
language_codes = tuple(language_codes)
with open(languages_file, 'w', encoding='utf-8') as new_file:
file_content = "{header} {language_codes}{footer}".format(
header=languages_file_header,
language_codes=pformat(language_codes, width=120, indent=4)[1:-1],
footer=languages_file_footer,
)
new_file.write(file_content)
new_file.close()
class UnicodeEscape(str):
"""Escape unicode string in :py:obj:`pprint.pformat`"""
def __repr__(self):
return "'" + "".join([chr(c) for c in self.encode('unicode-escape')]) + "'"
def get_unicode_flag(locale: babel.Locale):
"""Determine a unicode flag (emoji) that fits to the ``locale``"""
emoji = lang2emoji.get(locale.language)
if emoji:
return emoji
if not locale.territory:
return '\U0001F310'
emoji = lang2emoji.get(locale.territory.lower())
if emoji:
return emoji
try:
c1 = lookup('REGIONAL INDICATOR SYMBOL LETTER ' + locale.territory[0])
c2 = lookup('REGIONAL INDICATOR SYMBOL LETTER ' + locale.territory[1])
# print("OK : %s --> %s%s" % (locale, c1, c2))
except KeyError as exc:
print("ERROR: %s --> %s" % (locale, exc))
return None
return c1 + c2
if __name__ == "__main__":
main()