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docs/gfx.md
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docs/gfx.md
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@ -23,4 +23,15 @@ Represents each screen.
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## `enum gfx3dSide_t;`
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Represent each image for the 3D screen.
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GFX_LEFT: Left eye.
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GFX_RIGHT: Right eye.
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GFX_RIGHT: Right eye.
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## `void gfxSet3D(bool enable);`
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Enable or disable 3D on the top screen.
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## `bool gfxIs3D(void);`
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Check whether the 3D is enabled on the top screen.
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# TO SEE:
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## `bool gspPresentBuffer(???);`
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"Presents a buffer to the specified screen."
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