base template of a 3DS game
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44
.gitignore
vendored
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44
.gitignore
vendored
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# Compile directories
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build/
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output/
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# Codeblocks
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*.layout
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# Object files
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*.o
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*.ko
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*.obj
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*.elf
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*.3ds
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*.cia
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*.3dsx
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*.smdh
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*.zip
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# Precompiled Headers
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*.gch
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*.pch
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# Libraries
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*.lib
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*.a
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*.la
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*.lo
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# Shared objects (inc. Windows DLLs)
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*.dll
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*.so
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*.so.*
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*.dylib
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# Executables
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*.exe
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*.out
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*.app
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*.i*86
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*.x86_64
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*.hex
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# Debug files
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*.dSYM/
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21
LICENSE.txt
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21
LICENSE.txt
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MIT License
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Copyright (c) 2017 [Brandon W.]
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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345
Makefile
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345
Makefile
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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TOPDIR ?= $(CURDIR)
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include $(DEVKITARM)/3ds_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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# RESOURCES is the directory where AppInfo template.rsf etc can be found
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# OUTPUT is the directory where final executables will be placed
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# GRAPHICS is a list of directories containing graphics files
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# GFXBUILD is the directory where converted graphics files will be placed
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# If set to $(BUILD), it will statically link in the converted
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# files as if they were data files.
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#
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# NO_SMDH: if set to anything, no SMDH file is generated.
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# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
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# APP_TITLE is the name of the app stored in the SMDH file (Optional)
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# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
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# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
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# ICON is the filename of the icon (.png), relative to the project folder.
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# If not set, it attempts to use one of the following (in this order):
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# - <Project name>.png
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# - icon.png
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# - <libctru folder>/default_icon.png
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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BUILD := build
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SOURCES := source
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DATA := data
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INCLUDES := include
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GRAPHICS := gfx
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OUTPUT := output
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RESOURCES := resources
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ROMFS := romfs
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GFXBUILD := $(ROMFS)/gfx
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#---------------------------------------------------------------------------------
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# Resource Setup
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#---------------------------------------------------------------------------------
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APP_INFO := $(RESOURCES)/AppInfo
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BANNER_AUDIO := $(RESOURCES)/audio
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BANNER_IMAGE := $(RESOURCES)/banner
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ICON := $(RESOURCES)/icon.png
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RSF := $(TOPDIR)/$(RESOURCES)/template.rsf
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
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COMMON := -Wall -O2 -mword-relocations -fomit-frame-pointer -ffunction-sections $(ARCH) $(INCLUDE) -D__3DS__
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CFLAGS := $(COMMON) -std=gnu99
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CXXFLAGS := $(COMMON) -fno-rtti -fno-exceptions -std=gnu++11
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ASFLAGS := $(ARCH)
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LDFLAGS = -specs=3dsx.specs $(ARCH) -Wl,-Map,$(notdir $*.map)
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#---------------------------------------------------------------------------------
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# Libraries needed to link into the executable.
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#---------------------------------------------------------------------------------
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LIBS := -lcitro2d -lcitro3d -lctru -lm
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(PORTLIBS) $(CTRULIB)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export TOPDIR := $(CURDIR)
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export OUTPUT_DIR := $(TOPDIR)/$(OUTPUT)
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export OUTPUT_FILE := $(OUTPUT_DIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
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SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
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GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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export LD := $(CC)
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else
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export LD := $(CXX)
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endif
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#---------------------------------------------------------------------------------
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export T3XFILES := $(GFXFILES:.t3s=.t3x)
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export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
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$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
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$(if $(filter $(BUILD),$(GFXBUILD)),$(addsuffix .o,$(T3XFILES)))
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export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
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export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
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$(addsuffix .h,$(subst .,_,$(BINFILES))) \
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$(GFXFILES:.t3s=.h)
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT_FILE).smdh)
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#---------------------------------------------------------------------------------
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# Inclusion of RomFS folder, App Icon, and building SMDH
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(ICON)),)
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icons := $(wildcard *.png)
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ifneq (,$(findstring $(TARGET).png,$(icons)))
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export APP_ICON := $(TOPDIR)/$(TARGET).png
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else
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ifneq (,$(findstring icon.png,$(icons)))
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export APP_ICON := $(TOPDIR)/icon.png
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endif
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endif
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else
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export APP_ICON := $(TOPDIR)/$(ICON)
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endif
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ifeq ($(strip $(NO_SMDH)),)
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export _3DSXFLAGS += --smdh=$(OUTPUT_FILE).smdh
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endif
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ifneq ($(ROMFS),)
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export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
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endif
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#---------------------------------------------------------------------------------
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# First set of targets ensure the build/output directories are created and execute
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# in the context of the BUILD directory.
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#---------------------------------------------------------------------------------
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.PHONY : clean all bootstrap 3dsx cia elf 3ds citra release
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all : bootstrap
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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3dsx : bootstrap
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@
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cia : bootstrap
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@
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3ds : bootstrap
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@
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elf : bootstrap
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@
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citra : bootstrap
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@
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release : bootstrap
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@
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bootstrap :
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@[ -d $(BUILD) ] || mkdir -p $(BUILD)
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@[ -d $(OUTPUT_DIR) ] || mkdir -p $(OUTPUT_DIR)
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@[ -d $(GFXBUILD) ] || mkdir -p $(GFXBUILD)
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clean :
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@echo clean ...
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@rm -rf $(BUILD) $(OUTPUT)
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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include $(TOPDIR)/$(APP_INFO)
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APP_TITLE := $(shell echo "$(APP_TITLE)" | cut -c1-128)
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APP_DESCRIPTION := $(shell echo "$(APP_DESCRIPTION)" | cut -c1-256)
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APP_AUTHOR := $(shell echo "$(APP_AUTHOR)" | cut -c1-128)
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APP_PRODUCT_CODE := $(shell echo $(APP_PRODUCT_CODE) | cut -c1-16)
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APP_UNIQUE_ID := $(shell echo $(APP_UNIQUE_ID) | cut -c1-7)
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APP_VERSION_MAJOR := $(shell echo $(APP_VERSION_MAJOR) | cut -c1-3)
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APP_VERSION_MINOR := $(shell echo $(APP_VERSION_MINOR) | cut -c1-3)
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APP_VERSION_MICRO := $(shell echo $(APP_VERSION_MICRO) | cut -c1-3)
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APP_ROMFS := $(TOPDIR)/$(ROMFS)
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ifneq ("$(wildcard $(TOPDIR)/$(BANNER_IMAGE).cgfx)","")
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BANNER_IMAGE_FILE := $(TOPDIR)/$(BANNER_IMAGE).cgfx
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BANNER_IMAGE_ARG := -ci $(BANNER_IMAGE_FILE)
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else
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BANNER_IMAGE_FILE := $(TOPDIR)/$(BANNER_IMAGE).png
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BANNER_IMAGE_ARG := -i $(BANNER_IMAGE_FILE)
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endif
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ifneq ("$(wildcard $(TOPDIR)/$(BANNER_AUDIO).cwav)","")
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BANNER_AUDIO_FILE := $(TOPDIR)/$(BANNER_AUDIO).cwav
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BANNER_AUDIO_ARG := -ca $(BANNER_AUDIO_FILE)
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else
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BANNER_AUDIO_FILE := $(TOPDIR)/$(BANNER_AUDIO).wav
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BANNER_AUDIO_ARG := -a $(BANNER_AUDIO_FILE)
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endif
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COMMON_MAKEROM_PARAMS := -rsf $(RSF) -target t -exefslogo -elf $(OUTPUT_FILE).elf -icon icon.icn \
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-banner banner.bnr -DAPP_TITLE="$(APP_TITLE)" -DAPP_PRODUCT_CODE="$(APP_PRODUCT_CODE)" \
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-DAPP_UNIQUE_ID="$(APP_UNIQUE_ID)" -DAPP_ROMFS="$(APP_ROMFS)" -DAPP_SYSTEM_MODE="64MB" \
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-DAPP_SYSTEM_MODE_EXT="Legacy" -major "$(APP_VERSION_MAJOR)" -minor "$(APP_VERSION_MINOR)" \
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-micro "$(APP_VERSION_MICRO)"
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ifeq ($(OS),Windows_NT)
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MAKEROM = makerom.exe
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BANNERTOOL = bannertool.exe
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CITRA = citra.exe
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_3DSXTOOL = 3dsxtool.exe
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SMDHTOOL = smdhtool.exe
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TEX3DS = tex3ds.exe
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else
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MAKEROM = makerom
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BANNERTOOL = bannertool
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CITRA = citra
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_3DSXTOOL = 3dsxtool
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SMDHTOOL = smdhtool
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TEX3DS = tex3ds
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endif
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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.PHONY: all 3dsx cia elf 3ds citra release
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$(OUTPUT_FILE).3dsx : $(OUTPUT_FILE).elf $(_3DSXDEPS)
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$(_3DSXTOOL) $< $@ $(_3DSXFLAGS)
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@echo built ... $(notdir $@)
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$(OUTPUT_FILE).smdh : $(APP_ICON)
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@$(SMDHTOOL) --create "$(APP_TITLE)" "$(APP_DESCRIPTION)" "$(APP_AUTHOR)" $(APP_ICON) $@
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@echo built ... $(notdir $@)
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$(OFILES_SOURCES) : $(HFILES)
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$(OUTPUT_FILE).elf : $(OFILES)
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$(OUTPUT_FILE).3ds : $(OUTPUT_FILE).elf banner.bnr icon.icn
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@$(MAKEROM) -f cci -o $(OUTPUT_FILE).3ds -DAPP_ENCRYPTED=true $(COMMON_MAKEROM_PARAMS)
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@echo "built ... $(notdir $@)"
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$(OUTPUT_FILE).cia : $(OUTPUT_FILE).elf banner.bnr icon.icn
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@$(MAKEROM) -f cia -o $(OUTPUT_FILE).cia -DAPP_ENCRYPTED=false $(COMMON_MAKEROM_PARAMS)
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@echo "built ... $(notdir $@)"
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$(OUTPUT_FILE).zip : $(OUTPUT_FILE).smdh $(OUTPUT_FILE).3dsx
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@cd $(OUTPUT_DIR)
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mkdir -p 3ds/$(TARGET)
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cp $(OUTPUT_FILE).3dsx 3ds/$(TARGET)
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cp $(OUTPUT_FILE).smdh 3ds/$(TARGET)
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zip -r $(OUTPUT_FILE).zip 3ds > /dev/null
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rm -r 3ds
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@echo built ... $(notdir $@)
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banner.bnr : $(BANNER_IMAGE_FILE) $(BANNER_AUDIO_FILE)
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@$(BANNERTOOL) makebanner $(BANNER_IMAGE_ARG) $(BANNER_AUDIO_ARG) -o banner.bnr > /dev/null
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@echo built ... $(notdir $@)
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icon.icn : $(APP_ICON)
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@$(BANNERTOOL) makesmdh -s "$(APP_TITLE)" -l "$(APP_TITLE)" -p "$(APP_AUTHOR)" -i $(APP_ICON) -o icon.icn > /dev/null
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@echo built ... $(notdir $@)
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3dsx : $(OUTPUT_FILE).3dsx
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cia : $(OUTPUT_FILE).cia
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3ds : $(OUTPUT_FILE).3ds
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elf : $(OUTPUT_FILE).elf
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citra : 3dsx
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$(CITRA) $(OUTPUT_FILE).3dsx
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release : $(OUTPUT_FILE).zip cia 3ds
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#---------------------------------------------------------------------------------
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# Binary Data Rules
|
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#---------------------------------------------------------------------------------
|
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%.bin.o %_bin.h : %.bin
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#---------------------------------------------------------------------------------
|
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@echo $(notdir $<)
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@$(bin2o)
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#---------------------------------------------------------------------------------
|
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.PRECIOUS : %.t3x
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%.t3x.o %_t3x.h : %.t3x
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#---------------------------------------------------------------------------------
|
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@$(bin2o)
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|
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#---------------------------------------------------------------------------------
|
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# rules for assembling GPU shaders
|
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#---------------------------------------------------------------------------------
|
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define shader-as
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$(eval CURBIN := $*.shbin)
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$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
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echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
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echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
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echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
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echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
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picasso -o $(CURBIN) $1
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bin2s $(CURBIN) | $(AS) -o $*.shbin.o
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endef
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%.shbin.o %_shbin.h : %.v.pica %.g.pica
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@echo $(notdir $^)
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@$(call shader-as,$^)
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%.shbin.o %_shbin.h : %.v.pica
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@echo $(notdir $<)
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@$(call shader-as,$<)
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|
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%.shbin.o %_shbin.h : %.shlist
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@echo $(notdir $<)
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@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))
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#---------------------------------------------------------------------------------
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%.t3x %.h : %.t3s
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#---------------------------------------------------------------------------------
|
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@echo $(notdir $<)
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@$(TEX3DS) -i $< -H $*.h -d $*.d -o $(TOPDIR)/$(GFXBUILD)/$*.t3x
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|
||||
-include $(DEPSDIR)/*.d
|
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|
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#---------------------------------------------------------------------------------------
|
||||
endif
|
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#---------------------------------------------------------------------------------------
|
14
README.md
Normal file
14
README.md
Normal file
|
@ -0,0 +1,14 @@
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|||
template from https://github.com/TricksterGuy/3ds-template
|
||||
|
||||
Files:
|
||||
- LICENSE.txt apparently i must not remove it lol
|
||||
- README.md this duh
|
||||
- Makefile build the game
|
||||
- resources/ metadata of the game
|
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- AppInfo some metadata
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- template.rsf some other metadata
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- audio.wav played when selected on 3ds home menu
|
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Must be less than 3 seconds.
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- banner.png image shown when selected on 3ds home menu
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- icon.png icon of the game
|
||||
- source/ cpp code of the game
|
8
resources/AppInfo
Normal file
8
resources/AppInfo
Normal file
|
@ -0,0 +1,8 @@
|
|||
APP_TITLE = ULTRA COOL 3DS GAME :O
|
||||
APP_DESCRIPTION = It's a 3DS game that is ultra cool.
|
||||
APP_AUTHOR = frzysk
|
||||
APP_PRODUCT_CODE = The-Product-Code
|
||||
APP_UNIQUE_ID = 0x12345
|
||||
APP_VERSION_MAJOR = 0
|
||||
APP_VERSION_MINOR = 0
|
||||
APP_VERSION_MICRO = 1
|
BIN
resources/audio.wav
Normal file
BIN
resources/audio.wav
Normal file
Binary file not shown.
BIN
resources/banner.png
Normal file
BIN
resources/banner.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 34 KiB |
BIN
resources/icon.png
Normal file
BIN
resources/icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1 KiB |
219
resources/template.rsf
Normal file
219
resources/template.rsf
Normal file
|
@ -0,0 +1,219 @@
|
|||
BasicInfo:
|
||||
Title : $(APP_TITLE)
|
||||
ProductCode : $(APP_PRODUCT_CODE)
|
||||
Logo : Nintendo # Nintendo / Licensed / Distributed / iQue / iQueForSystem
|
||||
|
||||
#RomFs:
|
||||
# Specifies the root path of the read only file system to include in the ROM.
|
||||
#RootPath : $(APP_ROMFS)
|
||||
|
||||
TitleInfo:
|
||||
Category : Application
|
||||
UniqueId : $(APP_UNIQUE_ID)
|
||||
|
||||
Option:
|
||||
UseOnSD : true # true if App is to be installed to SD
|
||||
FreeProductCode : true # Removes limitations on ProductCode
|
||||
MediaFootPadding : false # If true CCI files are created with padding
|
||||
EnableCrypt : $(APP_ENCRYPTED) # Enables encryption for NCCH and CIA
|
||||
EnableCompress : true # Compresses where applicable (currently only exefs:/.code)
|
||||
|
||||
AccessControlInfo:
|
||||
CoreVersion : 2
|
||||
|
||||
# Exheader Format Version
|
||||
DescVersion : 2
|
||||
|
||||
# Minimum Required Kernel Version (below is for 4.5.0)
|
||||
ReleaseKernelMajor : "02"
|
||||
ReleaseKernelMinor : "33"
|
||||
|
||||
# ExtData
|
||||
UseExtSaveData : false # enables ExtData
|
||||
#ExtSaveDataId : 0x300 # only set this when the ID is different to the UniqueId
|
||||
|
||||
# FS:USER Archive Access Permissions
|
||||
# Uncomment as required
|
||||
FileSystemAccess:
|
||||
#- CategorySystemApplication
|
||||
#- CategoryHardwareCheck
|
||||
- CategoryFileSystemTool
|
||||
#- Debug
|
||||
#- TwlCardBackup
|
||||
#- TwlNandData
|
||||
#- Boss
|
||||
- DirectSdmc
|
||||
#- Core
|
||||
#- CtrNandRo
|
||||
#- CtrNandRw
|
||||
#- CtrNandRoWrite
|
||||
#- CategorySystemSettings
|
||||
#- CardBoard
|
||||
#- ExportImportIvs
|
||||
#- DirectSdmcWrite
|
||||
#- SwitchCleanup
|
||||
#- SaveDataMove
|
||||
#- Shop
|
||||
#- Shell
|
||||
#- CategoryHomeMenu
|
||||
|
||||
# Process Settings
|
||||
MemoryType : Application # Application/System/Base
|
||||
SystemMode : $(APP_SYSTEM_MODE) # 64MB(Default)/96MB/80MB/72MB/32MB
|
||||
IdealProcessor : 0
|
||||
AffinityMask : 1
|
||||
Priority : 16
|
||||
MaxCpu : 0x9E # Default
|
||||
HandleTableSize : 0x200
|
||||
DisableDebug : false
|
||||
EnableForceDebug : false
|
||||
CanWriteSharedPage : true
|
||||
CanUsePrivilegedPriority : false
|
||||
CanUseNonAlphabetAndNumber : true
|
||||
PermitMainFunctionArgument : true
|
||||
CanShareDeviceMemory : true
|
||||
RunnableOnSleep : false
|
||||
SpecialMemoryArrange : true
|
||||
|
||||
# New3DS Exclusive Process Settings
|
||||
SystemModeExt : $(APP_SYSTEM_MODE_EXT) # Legacy(Default)/124MB/178MB Legacy:Use Old3DS SystemMode
|
||||
CpuSpeed : 804MHz # 256MHz(Default)/804MHz
|
||||
EnableL2Cache : true # false(default)/true
|
||||
CanAccessCore2 : true
|
||||
|
||||
# Virtual Address Mappings
|
||||
IORegisterMapping:
|
||||
- 1ff00000-1ff7ffff # DSP memory
|
||||
MemoryMapping:
|
||||
- 1f000000-1f5fffff:r # VRAM
|
||||
|
||||
# Accessible SVCs, <Name>:<ID>
|
||||
SystemCallAccess:
|
||||
ArbitrateAddress: 34
|
||||
Backdoor: 123
|
||||
Break: 60
|
||||
CancelTimer: 28
|
||||
ClearEvent: 25
|
||||
ClearTimer: 29
|
||||
CloseHandle: 35
|
||||
ConnectToPort: 45
|
||||
ControlMemory: 1
|
||||
ControlProcessMemory: 112
|
||||
CreateAddressArbiter: 33
|
||||
CreateEvent: 23
|
||||
CreateMemoryBlock: 30
|
||||
CreateMutex: 19
|
||||
CreateSemaphore: 21
|
||||
CreateThread: 8
|
||||
CreateTimer: 26
|
||||
DuplicateHandle: 39
|
||||
ExitProcess: 3
|
||||
ExitThread: 9
|
||||
GetCurrentProcessorNumber: 17
|
||||
GetHandleInfo: 41
|
||||
GetProcessId: 53
|
||||
GetProcessIdOfThread: 54
|
||||
GetProcessIdealProcessor: 6
|
||||
GetProcessInfo: 43
|
||||
GetResourceLimit: 56
|
||||
GetResourceLimitCurrentValues: 58
|
||||
GetResourceLimitLimitValues: 57
|
||||
GetSystemInfo: 42
|
||||
GetSystemTick: 40
|
||||
GetThreadContext: 59
|
||||
GetThreadId: 55
|
||||
GetThreadIdealProcessor: 15
|
||||
GetThreadInfo: 44
|
||||
GetThreadPriority: 11
|
||||
MapMemoryBlock: 31
|
||||
OutputDebugString: 61
|
||||
QueryMemory: 2
|
||||
ReleaseMutex: 20
|
||||
ReleaseSemaphore: 22
|
||||
SendSyncRequest1: 46
|
||||
SendSyncRequest2: 47
|
||||
SendSyncRequest3: 48
|
||||
SendSyncRequest4: 49
|
||||
SendSyncRequest: 50
|
||||
SetThreadPriority: 12
|
||||
SetTimer: 27
|
||||
SignalEvent: 24
|
||||
SleepThread: 10
|
||||
UnmapMemoryBlock: 32
|
||||
WaitSynchronization1: 36
|
||||
WaitSynchronizationN: 37
|
||||
|
||||
# Service List
|
||||
# Maximum 34 services (32 if firmware is prior to 9.6.0)
|
||||
ServiceAccessControl:
|
||||
- APT:U
|
||||
- ac:u
|
||||
- am:net
|
||||
- boss:U
|
||||
- cam:u
|
||||
- cecd:u
|
||||
- cfg:nor
|
||||
- cfg:u
|
||||
- csnd:SND
|
||||
- dsp::DSP
|
||||
- frd:u
|
||||
- fs:USER
|
||||
- gsp::Gpu
|
||||
- hid:USER
|
||||
- http:C
|
||||
- ir:rst
|
||||
- ir:u
|
||||
- ir:USER
|
||||
- mic:u
|
||||
- ndm:u
|
||||
- news:u
|
||||
- nwm::UDS
|
||||
- ptm:u
|
||||
- pxi:dev
|
||||
- soc:U
|
||||
- ssl:C
|
||||
- y2r:u
|
||||
|
||||
|
||||
SystemControlInfo:
|
||||
SaveDataSize: 0KB # Change if the app uses savedata
|
||||
RemasterVersion: 2
|
||||
StackSize: 0x40000
|
||||
|
||||
# Modules that run services listed above should be included below
|
||||
# Maximum 48 dependencies
|
||||
# <module name>:<module titleid>
|
||||
Dependency:
|
||||
ac: 0x0004013000002402
|
||||
act: 0x0004013000003802
|
||||
am: 0x0004013000001502
|
||||
boss: 0x0004013000003402
|
||||
camera: 0x0004013000001602
|
||||
cecd: 0x0004013000002602
|
||||
cfg: 0x0004013000001702
|
||||
codec: 0x0004013000001802
|
||||
csnd: 0x0004013000002702
|
||||
dlp: 0x0004013000002802
|
||||
dsp: 0x0004013000001a02
|
||||
friends: 0x0004013000003202
|
||||
gpio: 0x0004013000001b02
|
||||
gsp: 0x0004013000001c02
|
||||
hid: 0x0004013000001d02
|
||||
http: 0x0004013000002902
|
||||
i2c: 0x0004013000001e02
|
||||
ir: 0x0004013000003302
|
||||
mcu: 0x0004013000001f02
|
||||
mic: 0x0004013000002002
|
||||
ndm: 0x0004013000002b02
|
||||
news: 0x0004013000003502
|
||||
nfc: 0x0004013000004002
|
||||
nim: 0x0004013000002c02
|
||||
nwm: 0x0004013000002d02
|
||||
pdn: 0x0004013000002102
|
||||
ps: 0x0004013000003102
|
||||
ptm: 0x0004013000002202
|
||||
qtm: 0x0004013020004202
|
||||
ro: 0x0004013000003702
|
||||
socket: 0x0004013000002e02
|
||||
spi: 0x0004013000002302
|
||||
ssl: 0x0004013000002f02
|
25
source/main.cpp
Normal file
25
source/main.cpp
Normal file
|
@ -0,0 +1,25 @@
|
|||
#include <3ds.h>
|
||||
#include <stdio.h>
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
gfxInitDefault();
|
||||
consoleInit(GFX_TOP, NULL);
|
||||
|
||||
printf("Test Code::Blocks project!");
|
||||
|
||||
printf("\x1b[20;15HPress Start to exit.");
|
||||
|
||||
while(aptMainLoop()) {
|
||||
gspWaitForVBlank();
|
||||
hidScanInput();
|
||||
|
||||
if(hidKeysDown() & KEY_START)
|
||||
break;
|
||||
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
}
|
||||
|
||||
gfxExit();
|
||||
return 0;
|
||||
}
|
Loading…
Add table
Reference in a new issue