188 lines
5.8 KiB
C
188 lines
5.8 KiB
C
/**
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* @file dsp.h
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* @brief DSP Service to access the DSP processor commands (sound)
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*
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* The DSP has access to the Linear memory region, and to the DSP memory region if allowed in the exheader.
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*/
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#pragma once
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#include <3ds/types.h>
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/// DSP interrupt types.
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typedef enum
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{
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DSP_INTERRUPT_PIPE = 2 ///< Pipe interrupt.
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} DSP_InterruptType;
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/// DSP hook types.
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typedef enum
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{
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DSPHOOK_ONSLEEP = 0, ///< DSP is going to sleep.
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DSPHOOK_ONWAKEUP = 1, ///< DSP is waking up.
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DSPHOOK_ONCANCEL = 2, ///< DSP was sleeping and the app was cancelled.
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} DSP_HookType;
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/// DSP hook function.
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typedef void (* dspHookFn)(DSP_HookType hook);
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/// DSP hook cookie.
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typedef struct tag_dspHookCookie
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{
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struct tag_dspHookCookie* next; ///< Next cookie.
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dspHookFn callback; ///< Hook callback.
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} dspHookCookie;
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/**
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* @brief Initializes the dsp service.
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*
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* Call this before calling any DSP_* function.
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* @note This will also unload any previously loaded DSP binary.
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* It is done this way since you have to provide your binary when the 3DS leaves sleep mode anyway.
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*/
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Result dspInit(void);
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/**
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* @brief Closes the dsp service.
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* @note This will also unload the DSP binary.
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*/
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void dspExit(void);
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/// Returns true if a component is loaded, false otherwise.
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bool dspIsComponentLoaded(void);
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/**
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* @brief Sets up a DSP status hook.
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* @param cookie Hook cookie to use.
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* @param callback Function to call when DSP's status changes.
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*/
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void dspHook(dspHookCookie* cookie, dspHookFn callback);
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/**
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* @brief Removes a DSP status hook.
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* @param cookie Hook cookie to remove.
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*/
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void dspUnhook(dspHookCookie* cookie);
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/**
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* @brief Checks if a headphone is inserted.
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* @param is_inserted Pointer to output the insertion status to.
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*/
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Result DSP_GetHeadphoneStatus(bool* is_inserted);
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/**
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* @brief Flushes the cache
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* @param address Beginning of the memory range to flush, inside the Linear or DSP memory regions
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* @param size Size of the memory range to flush
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*
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* Flushes the cache for the specified memory range and invalidates the cache
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*/
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Result DSP_FlushDataCache(const void* address, u32 size);
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/**
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* @brief Invalidates the cache
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* @param address Beginning of the memory range to invalidate, inside the Linear or DSP memory regions
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* @param size Size of the memory range to flush
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*
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* Invalidates the cache for the specified memory range
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*/
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Result DSP_InvalidateDataCache(const void* address, u32 size);
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/**
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* @brief Retrieves the handle of the DSP semaphore.
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* @param semaphore Pointer to output the semaphore to.
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*/
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Result DSP_GetSemaphoreHandle(Handle* semaphore);
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/**
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* @brief Sets the DSP hardware semaphore value.
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* @param value Value to set.
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*/
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Result DSP_SetSemaphore(u16 value);
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/**
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* @brief Masks the DSP hardware semaphore value.
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* @param mask Mask to apply.
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*/
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Result DSP_SetSemaphoreMask(u16 mask);
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/**
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* @brief Loads a DSP binary and starts the DSP
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* @param component The program file address in memory
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* @param size The size of the program
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* @param prog_mask DSP memory block related ? Default is 0xff.
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* @param data_mask DSP memory block related ? Default is 0xff.
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* @param is_loaded Indicates if the DSP was succesfully loaded.
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*
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* @note The binary must be signed (http://3dbrew.org/wiki/DSP_Binary)
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* @note Seems to be called when the 3ds leaves the Sleep mode
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*/
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Result DSP_LoadComponent(const void* component, u32 size, u16 prog_mask, u16 data_mask, bool* is_loaded);
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///Stops the DSP by unloading the binary.
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Result DSP_UnloadComponent(void);
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/**
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* @brief Registers an event handle with the DSP through IPC
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* @param handle Event handle to register.
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* @param interrupt The type of interrupt that will trigger the event. Usual value is DSP_INTERRUPT_PIPE.
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* @param channel The pipe channel. Usual value is 2
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*
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* @note It is possible that interrupt are inverted
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*/
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Result DSP_RegisterInterruptEvents(Handle handle, u32 interrupt, u32 channel);
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/**
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* @brief Reads a pipe if possible.
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* @param channel unknown. Usually 2
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* @param peer unknown. Usually 0
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* @param buffer The buffer that will store the values read from the pipe
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* @param length Length of the buffer
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* @param length_read Number of bytes read by the command
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*/
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Result DSP_ReadPipeIfPossible(u32 channel, u32 peer, void* buffer, u16 length, u16* length_read);
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/**
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* @brief Writes to a pipe.
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* @param channel unknown. Usually 2
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* @param buffer The message to send to the DSP process
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* @param length Length of the message
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*/
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Result DSP_WriteProcessPipe(u32 channel, const void* buffer, u32 length);
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/**
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* @brief Converts a DSP memory address to a virtual address usable by the process.
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* @param dsp_address Address to convert.
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* @param arm_address Pointer to output the converted address to.
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*/
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Result DSP_ConvertProcessAddressFromDspDram(u32 dsp_address, u32* arm_address);
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/**
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* @brief Reads a DSP register
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* @param regNo Offset of the hardware register, base address is 0x1EC40000
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* @param value Pointer to read the register value to.
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*/
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Result DSP_RecvData(u16 regNo, u16* value);
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/**
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* @brief Checks if you can read a DSP register
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* @param regNo Offset of the hardware register, base address is 0x1EC40000
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* @param is_ready Pointer to write the ready status to.
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*
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* @warning This call might hang if the data is not ready. See @ref DSP_SendDataIsEmpty.
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*/
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Result DSP_RecvDataIsReady(u16 regNo, bool* is_ready);
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/**
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* @brief Writes to a DSP register
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* @param regNo Offset of the hardware register, base address is 0x1EC40000
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* @param value Value to write.
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*
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* @warning This call might hang if the SendData is not empty. See @ref DSP_SendDataIsEmpty.
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*/
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Result DSP_SendData(u16 regNo, u16 value);
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/**
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* @brief Checks if you can write to a DSP register ?
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* @param regNo Offset of the hardware register, base address is 0x1EC40000
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* @param is_empty Pointer to write the empty status to.
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*/
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Result DSP_SendDataIsEmpty(u16 regNo, bool* is_empty);
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