change: moving with hitbox

This commit is contained in:
mcolonna 2024-10-17 14:21:27 +02:00
parent d7903ec615
commit 20e92ef401
3 changed files with 57 additions and 14 deletions

3
algo.h
View file

@ -6,7 +6,7 @@
/* By: mcolonna <mcolonna@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/30 15:45:59 by grobledo #+# #+# */
/* Updated: 2024/10/15 16:57:48 by mcolonna ### ########.fr */
/* Updated: 2024/10/17 14:19:12 by mcolonna ### ########.fr */
/* */
/* ************************************************************************** */
@ -39,6 +39,7 @@
# define SCREEN_WIDTH 640 // px
# define SCREEN_HEIGHT 480 // px
# define FOV 0.66 // ? TODO unit
# define HITBOX 0.25 // cases. should be more than MOVE_SPEED
extern void *g_mlx;
extern void *g_win;

53
move.c
View file

@ -6,29 +6,56 @@
/* By: mcolonna <mcolonna@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/15 12:47:34 by mcolonna #+# #+# */
/* Updated: 2024/10/17 12:29:23 by mcolonna ### ########.fr */
/* Updated: 2024/10/17 14:20:10 by mcolonna ### ########.fr */
/* */
/* ************************************************************************** */
#include "algo.h"
static void push_from_wall(t_point_int c)
{
if (map_get_case(&g_map, c.x, c.y)->wall == EMPTY)
return ;
if (g_map.player.pos.x < c.x + 1 + HITBOX && g_map.player.pos.x > c.x + 1)
g_map.player.pos.x = c.x + 1 + HITBOX;
if (g_map.player.pos.x > c.x - HITBOX && g_map.player.pos.x < c.x)
g_map.player.pos.x = c.x - HITBOX;
if (g_map.player.pos.y < c.y + 1 + HITBOX && g_map.player.pos.y > c.y + 1)
g_map.player.pos.y = c.y + 1 + HITBOX;
if (g_map.player.pos.y > c.y - HITBOX && g_map.player.pos.y < c.y)
g_map.player.pos.y = c.y - HITBOX;
}
static void push_from_walls(void)
{
t_point_int c;
t_point_int p;
p.x = g_map.player.pos.x;
p.y = g_map.player.pos.y;
c.x = p.x - 1;
c.y = p.y;
push_from_wall(c);
c.x = p.x + 1;
c.y = p.y;
push_from_wall(c);
c.x = p.x;
c.y = p.y - 1;
push_from_wall(c);
c.x = p.x;
c.y = p.y + 1;
push_from_wall(c);
}
static int move(int factor)
{
t_point_double dir;
vector_from_rotation(&dir, g_map.player.rot, 1);
if (map_get_case(&g_map,
(int)(g_map.player.pos.x + dir.x * MOVE_SPEED * factor),
(int)(g_map.player.pos.y)
)->wall == EMPTY
)
g_map.player.pos.x += dir.x * MOVE_SPEED * factor;
if (map_get_case(&g_map,
(int)(g_map.player.pos.x),
(int)(g_map.player.pos.y + dir.y * MOVE_SPEED * factor)
)->wall == EMPTY
)
g_map.player.pos.y += dir.y * MOVE_SPEED * factor;
g_map.player.pos.x += dir.x * MOVE_SPEED * factor;
g_map.player.pos.y += dir.y * MOVE_SPEED * factor;
push_from_walls();
printf("%f %f\n", g_map.player.pos.x, g_map.player.pos.y);
return (0);
}

15
testmaps/good_big.cub Normal file
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@ -0,0 +1,15 @@
F 255,127,0
EA eastimage
NO theimageforthenorthwall
C 0,2,67
SO SOUTH!!!!!!1
WE weeeee
111111111
100000001
100000001
100000001
1000N0001
100000001
100000001
100000001
111111111