docs, clean, several things... *

- add docs
- remove unused things
- redo modifications i accidentally erased from spacetime
This commit is contained in:
mcolonna 2024-11-07 01:03:05 +01:00
parent 47a6b6df35
commit 26621c72c6
25 changed files with 199 additions and 140 deletions

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@ -6,7 +6,7 @@
/* By: mc <mc@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/31 17:00:59 by mc #+# #+# */
/* Updated: 2024/10/31 17:06:00 by mc ### ########.fr */
/* Updated: 2024/10/31 18:15:13 by mc ### ########.fr */
/* */
/* ************************************************************************** */
@ -15,17 +15,18 @@
# include "include.h"
# define MAP_WIDTH 24 // cases (TODO test)
# define MAP_HEIGHT 24 // cases (TODO test)
# define MOVE_SPEED 0.05 // cases
# define PI 3.1415926535
# define ROT_SPEED_DIVIDE_PI 64 // pi/n rad
# define COLOR_WALL 0xFF0000 // 0xRRGGBB
# define COLOR_CEILING 0x29f8ff // 0xRRGGBB
# define COLOR_FLOOR 0xFF985C // 0xRRGGBB
# define SCREEN_WIDTH 640 // px
# define SCREEN_HEIGHT 480 // px
# define FOV 0.66 // ? TODO unit
# define HITBOX 0.25 // cases. should be more than MOVE_SPEED
# define PI 3.1415926535 // it's just pi
# define MOVE_SPEED 0.05 // Player oves by N cases by tick
# define ROT_SPEED_DIVIDE_PI 64 // Player turns by pi/N rad by tick
# define HITBOX 0.25 // Hitbox of N cases around player.
# define COLOR_CEILING 0x29f8ff // TODO get from cub file
# define COLOR_FLOOR 0xFF985C // TODO get from cub file
# define SCREEN_WIDTH 640 // Width of the window
# define SCREEN_HEIGHT 480 // Height of the window
# define FOV 0.66 // ? TODO no idea
#endif

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@ -6,7 +6,7 @@
/* By: mc <mc@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/31 17:06:31 by mc #+# #+# */
/* Updated: 2024/10/31 17:29:00 by mc ### ########.fr */
/* Updated: 2024/10/31 18:11:08 by mc ### ########.fr */
/* */
/* ************************************************************************** */
@ -17,9 +17,13 @@
# include "map.h"
/// @brief mlx connection identifier
extern void *g_mlx;
/// @brief Identifier to the opened window
extern void *g_win;
extern t_player g_player;
/// @brief Current map
extern t_map g_map;
#endif

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@ -6,7 +6,7 @@
/* By: mc <mc@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/17 14:43:09 by mcolonna #+# #+# */
/* Updated: 2024/10/31 16:24:16 by mc ### ########.fr */
/* Updated: 2024/11/01 20:59:28 by mc ### ########.fr */
/* */
/* ************************************************************************** */
@ -15,8 +15,7 @@
# include "include.h"
/// @brief Modified by the input of the user. A value becomes true
/// when the user presses the corresponding key.
/// @brief For g_input_actions
typedef struct s_input_actions
{
bool left;
@ -26,10 +25,23 @@ typedef struct s_input_actions
bool quit;
} t_input_actions;
/// @brief Modified by the input of the user. A value becomes true
/// when the user presses the corresponding key.
extern t_input_actions g_input_actions;
int keypress(int keycode);
int keyrelease(int keycode);
/// @brief To call when a specific key is newly pressed.
///
/// @param keycode Key pressed.
/// @return Unused.
int hook_keypress(int keycode);
/// @brief To call when a specific key is released.
///
/// @param keycode Key released.
/// @return Unused.
int hook_keyrelease(int keycode);
/// @brief To call at the start of the program.
void input_init(void);
#endif

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@ -6,7 +6,7 @@
/* By: mc <mc@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/01 13:59:04 by mcolonna #+# #+# */
/* Updated: 2024/10/31 17:55:39 by mc ### ########.fr */
/* Updated: 2024/11/06 19:24:03 by mc ### ########.fr */
/* */
/* ************************************************************************** */
@ -17,7 +17,7 @@
# include "utils.h"
/// @brief The type of a case.
/// @brief The type of a case.
typedef enum e_map_wall
{
/// @brief Empty case, for '0' and ' '.
@ -32,16 +32,19 @@ typedef struct s_object
/// @brief Function called when creating the object.
///
/// @param data Address of the s_object.data pointer.
/// @param pos Start position of the object.
void (*init)(void **data, t_point_int pos);
/// @brief Function called when destroying the object (to avoid leaks).
///
/// @param data Address of the s_object.data pointer.
/// @param pos Start position of the object.
void (*destroy)(void **data, t_point_int pos);
/// @brief Function called each tick.
///
/// @param data Address of the s_object.data pointer.
/// @param pos Start position of the object.
void (*tick)(void **data, t_point_int pos);
/// @brief Pointer the object can use to save data.
@ -83,6 +86,21 @@ typedef struct s_player
double rot;
} t_player;
typedef enum e_direction
{
NORTH,
SOUTH,
EAST,
WEST,
} t_direction;
typedef struct s_texture
{
int width;
int height;
void *image;
} t_texture;
/// @brief Represents a map.
typedef struct s_map
{
@ -92,17 +110,11 @@ typedef struct s_map
/// @brief Color of the ceiling.
t_color color_ceiling;
/// @brief Path to the image file for the wall face north.
const char *texture_north;
/// @brief File path for each texture. Index is t_direction.
const char *texture_srcs[4];
/// @brief Path to the image file for the wall face south.
const char *texture_south;
/// @brief Path to the image file for the wall face west.
const char *texture_west;
/// @brief Path to the image file for the wall face east.
const char *texture_east;
/// @brief All textures. Index is t_direction.
t_texture textures[4];
/// @brief Width of the map.
unsigned int width;

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@ -6,7 +6,7 @@
/* By: mc <mc@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/31 16:59:27 by mc #+# #+# */
/* Updated: 2024/10/31 16:59:48 by mc ### ########.fr */
/* Updated: 2024/11/01 21:05:51 by mc ### ########.fr */
/* */
/* ************************************************************************** */
@ -15,6 +15,7 @@
# include "include.h"
/// @brief Move the player according to the user input.
void move(void);
#endif

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@ -6,7 +6,7 @@
/* By: mc <mc@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/15 17:31:35 by mcolonna #+# #+# */
/* Updated: 2024/10/31 17:30:01 by mc ### ########.fr */
/* Updated: 2024/11/01 20:41:30 by mc ### ########.fr */
/* */
/* ************************************************************************** */
@ -17,9 +17,16 @@
# include "utils.h"
/// @brief Create a player facing north (to use with t_object.init).
void init_player_n(void **data, t_point_int pos);
/// @brief Create a player facing south (to use with t_object.init).
void init_player_s(void **data, t_point_int pos);
/// @brief Create a player facing west (to use with t_object.init).
void init_player_w(void **data, t_point_int pos);
/// @brief Create a player facing east (to use with t_object.init).
void init_player_e(void **data, t_point_int pos);
#endif

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@ -3,10 +3,10 @@
/* ::: :::::::: */
/* render.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: mc <mc@student.42.fr> +#+ +:+ +#+ */
/* By: mcolonna <mcolonna@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/31 17:13:20 by mc #+# #+# */
/* Updated: 2024/10/31 17:27:33 by mc ### ########.fr */
/* Updated: 2024/11/04 13:47:47 by mcolonna ### ########.fr */
/* */
/* ************************************************************************** */
@ -17,7 +17,13 @@
# include "utils.h"
# include "temp.h"
# include "const.h"
# include "global.h"
int render(u_int32_t *img_data, t_tex *tex);
/// @brief Draw the camera image using raycasting.
///
/// @param img_data Data addr of the image to draw on.
/// @return Unused.
int render(u_int32_t *img_data);
#endif

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@ -6,7 +6,7 @@
/* By: mc <mc@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/15 16:56:47 by mcolonna #+# #+# */
/* Updated: 2024/10/31 17:15:31 by mc ### ########.fr */
/* Updated: 2024/11/01 20:55:00 by mc ### ########.fr */
/* */
/* ************************************************************************** */
@ -17,12 +17,14 @@
typedef uint32_t u_int32_t;
/// @brief Represents a point of double type.
typedef struct s_point_double
{
double x;
double y;
} t_point_double;
/// @brief Represents a point of int type.
typedef struct s_point_int
{
int x;
@ -60,6 +62,12 @@ void timedloop(void (*f)(void));
/// @return Address to the data, or NULL if error.
u_int32_t *get_data_addr(void *img_ptr);
/// @brief Create a vector according to the angle with a specific norm.
/// (0 rad returns (0;-1) / pi/2 rad returns (1;0))
///
/// @param vec This will be set to the result.
/// @param angle Angle to use in radians.
/// @param norm Norm the vector must have.
void vector_from_rotation(t_point_double *vec, double angle, double norm);
/// @brief Size of buffer used in read_all_text().