fix: add check for 0 or 2+ players on a map
This commit is contained in:
commit
51d20f95d9
10 changed files with 115 additions and 81 deletions
21
src/map1.c
21
src/map1.c
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@ -6,7 +6,7 @@
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/* By: mcolonna <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/01 17:12:58 by mcolonna #+# #+# */
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/* Updated: 2024/11/07 18:58:34 by mcolonna ### ########.fr */
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/* Updated: 2024/11/15 15:58:14 by mcolonna ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -18,14 +18,14 @@
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#include "global.h"
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const t_map_mapping_element g_map_mapping[] = {
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{' ', {false, EMPTY, {NULL, NULL, NULL, NULL}}},
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{'0', {true, EMPTY, {NULL, NULL, NULL, NULL}}},
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{'1', {true, WALL, {NULL, NULL, NULL, NULL}}},
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{'N', {true, EMPTY, {init_player_n, NULL, NULL, NULL}}},
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{'S', {true, EMPTY, {init_player_s, NULL, NULL, NULL}}},
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{'E', {true, EMPTY, {init_player_e, NULL, NULL, NULL}}},
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{'W', {true, EMPTY, {init_player_w, NULL, NULL, NULL}}},
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{'\0', {true, EMPTY, {NULL, NULL, NULL, NULL}}}};
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{' ', {false, EMPTY, NULL}},
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{'0', {true, EMPTY, NULL}},
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{'1', {true, WALL, NULL}},
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{'N', {true, EMPTY, init_player_n}},
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{'S', {true, EMPTY, init_player_s}},
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{'E', {true, EMPTY, init_player_e}},
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{'W', {true, EMPTY, init_player_w}},
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{'\0', {true, EMPTY, NULL}}};
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static bool map_from_file2(t_map *dest, t_stream *stream, int fd)
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{
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@ -41,7 +41,6 @@ static bool map_from_file2(t_map *dest, t_stream *stream, int fd)
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}
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close(fd);
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free((void *)stream->str);
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map_init_objects(dest);
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return (success);
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}
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@ -117,8 +116,6 @@ static bool check_map2(const t_map *map, unsigned int x, unsigned int y)
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return (true);
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}
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// TODO check player
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bool check_map(const t_map *map)
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{
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unsigned int x;
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@ -6,7 +6,7 @@
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/* By: mcolonna <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/03 15:05:13 by mcolonna #+# #+# */
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/* Updated: 2024/11/07 19:04:19 by mcolonna ### ########.fr */
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/* Updated: 2024/11/15 15:52:16 by mcolonna ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -70,9 +70,11 @@ void fill_zeros(void *dest, size_t size);
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/// @return true if success, false if error.
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bool read_map_description(t_map *map, t_stream *stream);
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/// @brief Initialize all objects of the map.
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/// @brief Initialize map->player.
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/// @param map Map to use.
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void map_init_objects(t_map *map);
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/// @return true if success, false if error
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/// (0 or >2 players found instead of only one).
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bool map_init_player(t_map *map);
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bool load_textures(t_map *map);
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@ -6,7 +6,7 @@
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/* By: mcolonna <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/03 15:02:09 by mcolonna #+# #+# */
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/* Updated: 2024/11/07 18:59:07 by mcolonna ### ########.fr */
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/* Updated: 2024/11/15 16:24:09 by mcolonna ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -106,26 +106,34 @@ bool read_map(t_map *d, t_stream *s)
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}
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if (!err[1] && !d->cases)
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err[0] = (write_err("Map description missing\n", NULL), true);
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(err[1] || err[0]) && (map_destroy(d), false);
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return (!err[0] && !err[1] && d->cases);
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return ((!err[1] && !err[0] && d->cases && map_init_player(d))
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|| (map_destroy(d), false));
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}
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void map_init_objects(t_map *map)
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bool map_init_player(t_map *map)
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{
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t_point_int pos;
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int i;
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pos.x = 0;
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while (pos.x < (int)map->width)
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map->player.pos.x = -1;
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pos.x = -1;
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while (++pos.x < (int)map->width)
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{
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pos.y = 0;
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while (pos.y < (int)map->height)
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pos.y = -1;
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while (++pos.y < (int)map->height)
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{
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i = pos.y * map->width + pos.x;
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if (map->cases[i].object.init)
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map->cases[i].object.init(&map->cases[i].object.data, pos);
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pos.y++;
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if (map->cases[i].init_player)
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{
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if (map->player.pos.x == -1)
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map->cases[i].init_player(&map->player, pos);
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else
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return (write_err("Map has more than one player.\n", NULL),
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false);
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}
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}
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pos.x++;
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}
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if (map->player.pos.x == -1)
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return (write_err("Map has no player.\n", NULL), false);
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return (true);
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}
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30
src/player.c
30
src/player.c
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@ -6,7 +6,7 @@
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/* By: mcolonna <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/15 17:33:11 by mcolonna #+# #+# */
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/* Updated: 2024/10/31 17:59:13 by mcolonna ### ########.fr */
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/* Updated: 2024/11/15 15:52:25 by mcolonna ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -15,33 +15,29 @@
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#include "global.h"
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#include "const.h"
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static void init_player(t_point_int pos, double rot)
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static void init_player(t_player *dest, t_point_int pos, double rot)
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{
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g_map.player.pos.x = pos.x + 0.5;
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g_map.player.pos.y = pos.y + 0.5;
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g_map.player.rot = rot;
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dest->pos.x = pos.x + 0.5;
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dest->pos.y = pos.y + 0.5;
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dest->rot = rot;
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}
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void init_player_n(void **data, t_point_int pos)
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void init_player_n(t_player *dest, t_point_int pos)
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{
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(void)data;
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init_player(pos, 0);
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init_player(dest, pos, 0);
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}
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void init_player_s(void **data, t_point_int pos)
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void init_player_s(t_player *dest, t_point_int pos)
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{
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(void)data;
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init_player(pos, PI);
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init_player(dest, pos, PI);
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}
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void init_player_w(void **data, t_point_int pos)
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void init_player_w(t_player *dest, t_point_int pos)
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{
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(void)data;
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init_player(pos, 3 * PI / 2);
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init_player(dest, pos, 3 * PI / 2);
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}
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void init_player_e(void **data, t_point_int pos)
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void init_player_e(t_player *dest, t_point_int pos)
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{
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(void)data;
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init_player(pos, PI / 2);
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init_player(dest, pos, PI / 2);
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}
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