change: adapt to cluster screen size
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da5f45a32e
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1 changed files with 4 additions and 4 deletions
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@ -6,7 +6,7 @@
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/* By: mcolonna <marvin@42.fr> +#+ +:+ +#+ */
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/* By: mcolonna <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/31 17:00:59 by mcolonna #+# #+# */
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/* Created: 2024/10/31 17:00:59 by mcolonna #+# #+# */
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/* Updated: 2024/11/19 15:29:31 by mcolonna ### ########.fr */
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/* Updated: 2024/11/22 12:11:11 by mcolonna ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -23,7 +23,7 @@
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# define MOVE_SPEED 0.1 // Player oves by N cases by tick
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# define MOVE_SPEED 0.1 // Player oves by N cases by tick
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# define ROT_SPEED_DIVIDE_PI 32 // Player turns by pi/N rad by tick
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# define ROT_SPEED_DIVIDE_PI 32 // Player turns by pi/N rad by tick
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# define MOUSE_ROTATION_SPEED 0.001 // Rotation speed from mouse: rad/px
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# define MOUSE_ROTATION_SPEED 0.0005 // Rotation speed from mouse: rad/px
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# define HITBOX 0.25 // Hitbox of N cases around player.
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# define HITBOX 0.25 // Hitbox of N cases around player.
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# ifdef BONUS
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# ifdef BONUS
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@ -31,8 +31,8 @@
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# else
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# else
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# define WINDOW_NAME "cub3d (mandatory)"
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# define WINDOW_NAME "cub3d (mandatory)"
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# endif
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# endif
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# define SCREEN_WIDTH 640 // Width of the window
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# define SCREEN_WIDTH 1280 // Width of the window
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# define SCREEN_HEIGHT 480 // Height of the window
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# define SCREEN_HEIGHT 960 // Height of the window
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# define FOV 0.66 // Width of the view plane (unit: cases)
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# define FOV 0.66 // Width of the view plane (unit: cases)
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