norme
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50c4e56303
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8e650871e7
5 changed files with 73 additions and 101 deletions
6
algo.c
6
algo.c
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@ -6,12 +6,13 @@
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/* By: grobledo <grobledo@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/01 16:24:58 by grobledo #+# #+# */
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/* Updated: 2024/10/22 15:48:47 by grobledo ### ########.fr */
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/* Updated: 2024/10/24 14:37:04 by grobledo ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "algo.h"
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#include "input.h"
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#include <stdio.h>
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void *g_mlx = NULL;
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void *g_win = NULL;
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@ -25,7 +26,6 @@ static void load_textures(t_tex *tex)
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{
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tex->tex_width = 64;
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tex->tex_height = 64;
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tex->textures[0] = mlx_xpm_file_to_image(g_mlx, "textures/north.xpm",
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&tex->tex_width, &tex->tex_height);
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tex->textures[1] = mlx_xpm_file_to_image(g_mlx, "textures/south.xpm",
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@ -36,7 +36,7 @@ static void load_textures(t_tex *tex)
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&tex->tex_width, &tex->tex_height);
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}
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void draw_screen()
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void draw_screen(void)
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{
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int bpp;
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int size_line;
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11
algo.h
11
algo.h
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@ -6,7 +6,7 @@
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/* By: grobledo <grobledo@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/30 15:45:59 by grobledo #+# #+# */
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/* Updated: 2024/10/22 15:48:21 by grobledo ### ########.fr */
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/* Updated: 2024/10/24 14:27:27 by grobledo ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -48,6 +48,11 @@ typedef struct s_tex
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int tex_height;
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int tex_width;
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int tex_dir;
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int tex_x;
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int tex_y;
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int bpp;
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int size_line;
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int endian;
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} t_tex;
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typedef struct s_ray
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@ -77,4 +82,8 @@ void draw_screen(void);
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void move(void);
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void ft_init_texture(const double perpwalldist, t_ray *ray, t_tex *tex);
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void draw_wall(t_tex *tex, t_ray *ray, const int line_height, int x,
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int y, u_int32_t *img_data);
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#endif
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44
render.c
44
render.c
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@ -6,7 +6,7 @@
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/* By: grobledo <grobledo@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/14 14:55:05 by greg #+# #+# */
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/* Updated: 2024/10/22 15:50:27 by grobledo ### ########.fr */
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/* Updated: 2024/10/24 14:27:52 by grobledo ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -98,41 +98,17 @@ static double calculate_perpwalldist(int x, t_ray *ray)
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return (sidedist.y - deltadist.y);
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}
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static void ft_init_texture(const double perpwalldist, t_ray *ray, t_tex *tex)
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{
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if (ray->side == 0 && ray->dir.x < 0)
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tex->tex_dir = 0;
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if (ray->side == 0 && ray->dir.x >= 0)
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tex->tex_dir = 1;
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if (ray->side == 1 && ray->dir.y < 0)
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tex->tex_dir = 2;
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if (ray->side == 1 && ray->dir.y >= 0)
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tex->tex_dir = 3;
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if (ray->side == 0)
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ray->wallx = g_map.player.pos.y + perpwalldist \
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* ray->dir.y;
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else
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ray->wallx = g_map.player.pos.x + perpwalldist \
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* ray->dir.x;
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ray->wallx -= floor((ray->wallx));
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}
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/// @brief Draw a vertical line according to the ray direction x.
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///
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/// @param x Ray direction x between 0 and 1.
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static void draw_vertical_line(int x, u_int32_t *img_data, t_ray *ray, t_tex *tex)
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static void draw_vertical_line(int x, u_int32_t *img_data,
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t_ray *ray, t_tex *tex)
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{
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const double perpwalldist = calculate_perpwalldist(x, ray);
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const int line_height = (int)(SCREEN_HEIGHT / perpwalldist);
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int draw_start;
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int draw_end;
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int y;
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int tex_y;
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int tex_x;
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int bpp;
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int size_line;
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int endian;
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u_int32_t color;
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ft_init_texture(perpwalldist, ray, tex);
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draw_start = -line_height / 2 + SCREEN_HEIGHT / 2;
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@ -142,25 +118,16 @@ static void draw_vertical_line(int x, u_int32_t *img_data, t_ray *ray, t_tex *te
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if (draw_end >= SCREEN_HEIGHT)
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draw_end = SCREEN_HEIGHT - 1;
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y = 0;
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while (y < SCREEN_HEIGHT)
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while (y++ < SCREEN_HEIGHT)
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{
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if (y < draw_start)
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img_data[y * SCREEN_WIDTH + x] = COLOR_CEILING;
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else if (y < draw_end)
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{
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tex_y = ((y - (-line_height / 2 + SCREEN_HEIGHT / 2)) * tex->tex_height) / line_height;
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tex_x = (int)(ray->wallx * (double)tex->tex_width);
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if (ray->side == 0 && ray->dir.x > 0)
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tex_x = tex->tex_width - tex_x - 1;
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if (ray->side == 1 && ray->dir.y < 0)
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tex_x = tex->tex_height - tex_x - 1;
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u_int32_t *texture_data = (u_int32_t *)mlx_get_data_addr(tex->textures[tex->tex_dir], &bpp, &size_line, &endian);
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color = texture_data[tex_x * tex->tex_width + tex_y];
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img_data[y * SCREEN_WIDTH + x] = color;
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draw_wall(tex, ray, line_height, x, y, img_data);
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}
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else
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img_data[y * SCREEN_WIDTH + x] = COLOR_FLOOR;
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y++;
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}
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}
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@ -168,6 +135,7 @@ int render(u_int32_t *img_data, t_tex *tex)
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{
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int x;
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t_ray ray;
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x = 0;
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while (x < SCREEN_WIDTH)
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{
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51
render2.c
Normal file
51
render2.c
Normal file
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@ -0,0 +1,51 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* render2.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: grobledo <grobledo@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/24 14:26:22 by grobledo #+# #+# */
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/* Updated: 2024/10/24 14:27:37 by grobledo ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "algo.h"
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void ft_init_texture(const double perpwalldist, t_ray *ray, t_tex *tex)
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{
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if (ray->side == 0 && ray->dir.x < 0)
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tex->tex_dir = 0;
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if (ray->side == 0 && ray->dir.x >= 0)
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tex->tex_dir = 1;
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if (ray->side == 1 && ray->dir.y < 0)
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tex->tex_dir = 2;
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if (ray->side == 1 && ray->dir.y >= 0)
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tex->tex_dir = 3;
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if (ray->side == 0)
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ray->wallx = g_map.player.pos.y + perpwalldist \
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* ray->dir.y;
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else
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ray->wallx = g_map.player.pos.x + perpwalldist \
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* ray->dir.x;
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ray->wallx -= floor((ray->wallx));
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}
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void draw_wall(t_tex *tex, t_ray *ray, const int line_height, int x,
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int y, u_int32_t *img_data)
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{
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u_int32_t color;
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u_int32_t *texture_data;
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tex->tex_y = ((y - (-line_height / 2 + SCREEN_HEIGHT / 2)) \
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* tex->tex_height) / line_height;
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tex->tex_x = (int)(ray->wallx * (double)tex->tex_width);
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if (ray->side == 0 && ray->dir.x > 0)
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tex->tex_x = tex->tex_width - tex->tex_x - 1;
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if (ray->side == 1 && ray->dir.y < 0)
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tex->tex_x = tex->tex_height - tex->tex_x - 1;
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texture_data = (u_int32_t *)mlx_get_data_addr(tex->textures[tex->tex_dir],
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&tex->bpp, &tex->size_line, &tex->endian);
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color = texture_data[tex->tex_x * tex->tex_width + tex->tex_y];
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img_data[y * SCREEN_WIDTH + x] = color;
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}
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56
utils2.c
56
utils2.c
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@ -1,56 +0,0 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* utils2.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: grobledo <grobledo@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/17 01:57:03 by greg #+# #+# */
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/* Updated: 2024/10/17 17:39:18 by grobledo ### ########.fr */
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/* */
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/* ************************************************************************** */
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// #include "algo.h"
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// void ft_init_texture(const double perpwalldist)
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// {
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// if (g_ray.side == 0 && g_ray.dir.x < 0)
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// g_tex.tex_dir = 0;
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// if (g_ray.side == 0 && g_ray.dir.x >= 0)
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// g_tex.tex_dir = 1;
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// if (g_ray.side == 1 && g_ray.dir.y < 0)
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// g_tex.tex_dir = 2;
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// if (g_ray.side == 1 && g_ray.dir.y >= 0)
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// g_tex.tex_dir = 3;
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// if (g_ray.side == 0)
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// g_ray.wallx = g_player.pos.y + perpwalldist
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// * g_ray.dir.y;
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// else
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// g_ray.wallx = g_player.pos.x + perpwalldist
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// * g_ray.dir.x;
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// g_ray.wallx -= floor((g_ray.wallx));
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// }
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// void *tex_ptr = (int *)mlx_get_data_addr(texture[0].img, &bpp,
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// g_tex, &endian);
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// tex_y = ((y - draw_start) * texture_height) / line_height;
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// tex_x = (int)(wall_x * (double)texture_width);
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// if ((!side && raydir.x > 0) || (side && raydir.y < 0))
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// {
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// tex_x = texture_width - tex_x - 1;
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// }
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// u_int32_t color = textures[direction][tex_y * texture_width + tex_x];
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// else if (y < draw_end)
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// {
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// tex_y = ((y - draw_start) * g_tex.tex_height) / line_height;
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// tex_x = (int)(g_ray.wallx * g_tex.tex_width);
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// u_int32_t *texture_data = (u_int32_t *)g_tex.textures[g_tex.tex_dir];
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// u_int32_t color = texture_data[tex_y * g_tex.tex_width + tex_x];
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// img_data[y * SCREEN_WIDTH + x] = color;
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// }
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