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utils2.c
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utils2.c
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* utils2.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: greg <greg@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/17 01:57:03 by greg #+# #+# */
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/* Updated: 2024/10/17 12:28:01 by greg ### ########.fr */
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/* */
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/* ************************************************************************** */
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// #include "algo.h"
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void ft_init_texture()
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{
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if (ray.side == 0 && ray.raydirx < 0)
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direction = 0;
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if (ray.side == 0 && ray.raydirx >= 0)
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direction = 1;
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if (ray.side == 1 && ray.raydiry < 0)
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direction = 2;
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if (ray.side == 1 && ray.raydiry >= 0)
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direction = 3;
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if (ray.side == 0)
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t.wallx = ray.posy + ray.perpwalldist \
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* ray.raydiry;
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else
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t.wallx = ray.posx + ray.perpwalldist \
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* ray.raydirx;
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t.wallx -= floor((t.wallx));
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}
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texture[0].addr = (int *)mlx_get_data_addr(texture[0].img, &bpp,
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texture[0].line_length, &endian);
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void load_textures()
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{
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g_tex.tex_width = 64;
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g_tex.tex_height = 64;
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g_tex.textures[0] = mlx_xpm_file_to_image(g_mlx, "textures/north.xpm",
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&g_tex.tex_width, &g_tex.tex_height);
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g_tex.textures[1] = mlx_xpm_file_to_image(g_mlx, "textures/south.xpm",
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&g_tex.tex_width, &g_tex.tex_height);
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g_tex.textures[2]= mlx_xpm_file_to_image(g_mlx, "textures/east.xpm",
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&g_tex.tex_width, &g_tex.tex_height);
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g_tex.textures[3]= mlx_xpm_file_to_image(g_mlx, "textures/west.xpm",
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&g_tex.tex_width, &g_tex.tex_height);
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}
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