merge everything
This commit is contained in:
commit
b8e2065a90
9 changed files with 149 additions and 66 deletions
2
Makefile
2
Makefile
|
@ -2,7 +2,7 @@ NAME = cub3d
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CPP = gcc $(FLAGS)
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LIBRARIES_DIR = Libft Minilibx
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LIBRARIES_A = Libft/libft.a Minilibx/libmlx.a
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CPP_1 = $(CPP) -Wall -Wextra -Werror -I Libft -I Minilibx $(FLAGS_1)
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CPP_1 = $(CPP) -Wall -Wextra -Werror -I Libft -I Minilibx $(FLAGS_1) -g
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CPP_2 = $(CPP) $(FLAGS_2)
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SHARED = -lX11 -lXext -lm
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C_FILES = $(wildcard **.c)
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41
algo.c
41
algo.c
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@ -3,50 +3,53 @@
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/* ::: :::::::: */
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/* algo.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: mcolonna <mcolonna@student.42.fr> +#+ +:+ +#+ */
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/* By: mc <mc@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/01 16:24:58 by grobledo #+# #+# */
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/* Updated: 2024/10/29 14:10:10 by mcolonna ### ########.fr */
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/* Updated: 2024/10/31 15:26:48 by mc ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "algo.h"
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#include "input.h"
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#include <stdio.h>
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void *g_mlx = NULL;
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void *g_win = NULL;
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t_map g_map;
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t_player g_player;
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// t_tex g_tex;
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static void load_textures(t_tex *tex)
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{
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tex->tex_width = 64;
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tex->tex_height = 64;
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tex->textures[0] = mlx_xpm_file_to_image(g_mlx, "textures/north.xpm",
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&tex->tex_width, &tex->tex_height);
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tex->textures[1] = mlx_xpm_file_to_image(g_mlx, "textures/south.xpm",
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&tex->tex_width, &tex->tex_height);
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tex->textures[2] = mlx_xpm_file_to_image(g_mlx, "textures/east.xpm",
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&tex->tex_width, &tex->tex_height);
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tex->textures[3] = mlx_xpm_file_to_image(g_mlx, "textures/west.xpm",
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&tex->tex_width, &tex->tex_height);
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}
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void draw_screen(void)
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{
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void *img_ptr;
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u_int32_t *img_data;
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t_tex tex;
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load_textures(&tex);
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img_ptr = mlx_new_image(g_mlx, SCREEN_WIDTH, SCREEN_HEIGHT);
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img_data = get_data_addr(img_ptr);
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if (!img_data)
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exit(1);
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render(img_data);
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render(img_data, &tex);
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mlx_put_image_to_window(g_mlx, g_win, img_ptr, 0, 0);
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mlx_destroy_image(g_mlx, img_ptr);
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}
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void load_textures(t_tex *tex)
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{
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int width;
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int height;
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tex->tex_north = mlx_xpm_file_to_image(g_mlx, "textures/north.xpm",
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&width, &height);
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tex->tex_south = mlx_xpm_file_to_image(g_mlx, "textures/south.xpm",
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&width, &height);
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tex->tex_east = mlx_xpm_file_to_image(g_mlx, "textures/east.xpm",
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&width, &height);
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tex->tex_west = mlx_xpm_file_to_image(g_mlx, "textures/west.xpm",
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&width, &height);
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}
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static void loop(void)
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{
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move();
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@ -65,6 +68,8 @@ static int loop_hook(void *param)
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return (0);
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}
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int main(int argc, char *argv[])
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{
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g_mlx = mlx_init();
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43
algo.h
43
algo.h
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@ -3,10 +3,10 @@
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/* ::: :::::::: */
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/* algo.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: mcolonna <mcolonna@student.42.fr> +#+ +:+ +#+ */
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/* By: grobledo <grobledo@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/30 15:45:59 by grobledo #+# #+# */
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/* Updated: 2024/10/17 15:07:14 by mcolonna ### ########.fr */
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/* Updated: 2024/10/24 14:27:27 by grobledo ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -41,20 +41,33 @@
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# define FOV 0.66 // ? TODO unit
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# define HITBOX 0.25 // cases. should be more than MOVE_SPEED
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typedef struct s_tex
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{
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void *textures[4];
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void *current_tex;
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int tex_height;
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int tex_width;
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int tex_dir;
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int tex_x;
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int tex_y;
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int bpp;
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int size_line;
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int endian;
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} t_tex;
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typedef struct s_ray
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{
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// pos player on map (cases)
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t_point_double dir;
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bool side;
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double wallx;
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} t_ray;
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extern void *g_mlx;
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extern void *g_win;
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extern t_player g_player;
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extern t_map g_map;
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typedef struct s_tex
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{
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void *tex_north;
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void *tex_south;
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void *tex_east;
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void *tex_west;
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void *current_tex;
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} t_tex;
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// extern t_tex g_tex;
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/// @brief Write an error message on stderr.
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///
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@ -63,10 +76,14 @@ void write_err(const char *str, ...);
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void vector_from_rotation(t_point_double *vec, double angle, double norm);
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int render(u_int32_t *img_data);
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int render(u_int32_t *img_data, t_tex *tex);
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void draw_screen(void);
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void move(void);
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void ft_init_texture(const double perpwalldist, t_ray *ray, t_tex *tex);
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void draw_wall(t_tex *tex, t_ray *ray, const int line_height, int x,
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int y, u_int32_t *img_data);
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#endif
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63
render.c
63
render.c
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@ -3,17 +3,19 @@
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/* ::: :::::::: */
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/* render.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: mcolonna <mcolonna@student.42.fr> +#+ +:+ +#+ */
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/* By: grobledo <grobledo@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/14 14:55:05 by greg #+# #+# */
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/* Updated: 2024/10/15 16:55:02 by mcolonna ### ########.fr */
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/* Updated: 2024/10/24 14:27:52 by grobledo ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "algo.h"
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#include <stdio.h>
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static void calculate_perpwalldist3(int x,
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t_point_double *raydir, t_point_double *deltadist)
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t_point_double *deltadist,
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t_ray *ray)
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{
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const double ray_direction = 2 * x / (double)SCREEN_WIDTH - 1;
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t_point_double plane;
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@ -21,27 +23,27 @@ static void calculate_perpwalldist3(int x,
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vector_from_rotation(&dir, g_map.player.rot, 1);
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vector_from_rotation(&plane, g_map.player.rot + PI / 2, 1);
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raydir->x = dir.x + plane.x * ray_direction;
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raydir->y = dir.y + plane.y * ray_direction;
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ray->dir.x = dir.x + plane.x * ray_direction;
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ray->dir.y = dir.y + plane.y * ray_direction;
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deltadist->x = 1e30;
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if (raydir->x != 0)
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deltadist->x = fabs(1 / raydir->x);
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if (ray->dir.x != 0)
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deltadist->x = fabs(1 / ray->dir.x);
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deltadist->y = 1e30;
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if (raydir->y != 0)
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deltadist->y = fabs(1 / raydir->y);
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if (ray->dir.y != 0)
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deltadist->y = fabs(1 / ray->dir.y);
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}
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static void calculate_perpwalldist2(int x,
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t_point_double *sidedist,
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t_point_double *deltadist,
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t_point_int *step)
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t_point_int *step,
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t_ray *ray)
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{
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const int map_x = (int)g_map.player.pos.x;
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const int map_y = (int)g_map.player.pos.y;
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t_point_double raydir;
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calculate_perpwalldist3(x, &raydir, deltadist);
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if (raydir.x < 0)
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calculate_perpwalldist3(x, deltadist, ray);
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if (ray->dir.x < 0)
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{
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step->x = -1;
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sidedist->x = (g_map.player.pos.x - map_x) * deltadist->x;
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@ -51,7 +53,7 @@ static void calculate_perpwalldist2(int x,
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step->x = 1;
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sidedist->x = (map_x + 1.0 - g_map.player.pos.x) * deltadist->x;
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}
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if (raydir.y < 0)
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if (ray->dir.y < 0)
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{
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step->y = -1;
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sidedist->y = (g_map.player.pos.y - map_y) * deltadist->y;
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@ -68,31 +70,30 @@ static void calculate_perpwalldist2(int x,
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///
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/// @param x Ray direction x between 0 and 1.
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/// @return Result.
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static double calculate_perpwalldist(int x)
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static double calculate_perpwalldist(int x, t_ray *ray)
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{
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t_point_int map_pos;
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bool side;
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t_point_double sidedist;
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t_point_double deltadist;
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t_point_int step;
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map_pos.x = (int)g_map.player.pos.x;
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map_pos.y = (int)g_map.player.pos.y;
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calculate_perpwalldist2(x, &sidedist, &deltadist, &step);
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calculate_perpwalldist2(x, &sidedist, &deltadist, &step, ray);
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while (map_get_case(&g_map, map_pos.x, map_pos.y)->wall == EMPTY)
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{
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if (sidedist.x < sidedist.y)
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{
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sidedist.x += deltadist.x;
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map_pos.x += step.x;
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side = false;
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ray->side = false;
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continue ;
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}
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sidedist.y += deltadist.y;
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map_pos.y += step.y;
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side = true;
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ray->side = true;
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}
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if (!side)
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if (!ray->side)
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return (sidedist.x - deltadist.x);
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return (sidedist.y - deltadist.y);
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}
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|
@ -100,14 +101,16 @@ static double calculate_perpwalldist(int x)
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/// @brief Draw a vertical line according to the ray direction x.
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///
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/// @param x Ray direction x between 0 and 1.
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static void draw_vertical_line(int x, u_int32_t *img_data)
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static void draw_vertical_line(int x, u_int32_t *img_data,
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t_ray *ray, t_tex *tex)
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{
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const double perpwalldist = calculate_perpwalldist(x);
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const double perpwalldist = calculate_perpwalldist(x, ray);
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const int line_height = (int)(SCREEN_HEIGHT / perpwalldist);
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int draw_start;
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int draw_end;
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int y;
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ft_init_texture(perpwalldist, ray, tex);
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draw_start = -line_height / 2 + SCREEN_HEIGHT / 2;
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if (draw_start < 0)
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draw_start = 0;
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|
@ -115,26 +118,28 @@ static void draw_vertical_line(int x, u_int32_t *img_data)
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if (draw_end >= SCREEN_HEIGHT)
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draw_end = SCREEN_HEIGHT - 1;
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y = 0;
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while (y < SCREEN_HEIGHT)
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while (y++ < SCREEN_HEIGHT)
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{
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if (y < draw_start)
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img_data[y * SCREEN_WIDTH + x] = COLOR_CEILING;
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else if (y < draw_end)
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img_data[y * SCREEN_WIDTH + x] = COLOR_WALL;
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{
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draw_wall(tex, ray, line_height, x, y, img_data);
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}
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else
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img_data[y * SCREEN_WIDTH + x] = COLOR_FLOOR;
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y++;
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}
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}
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int render(u_int32_t *img_data)
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int render(u_int32_t *img_data, t_tex *tex)
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{
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int x;
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int x;
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t_ray ray;
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x = 0;
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while (x < SCREEN_WIDTH)
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{
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draw_vertical_line(x, img_data);
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draw_vertical_line(x, img_data, &ray, tex);
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x++;
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}
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return (0);
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|
|
51
render2.c
Normal file
51
render2.c
Normal file
|
@ -0,0 +1,51 @@
|
|||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* render2.c :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: grobledo <grobledo@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/10/24 14:26:22 by grobledo #+# #+# */
|
||||
/* Updated: 2024/10/24 14:27:37 by grobledo ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#include "algo.h"
|
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|
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void ft_init_texture(const double perpwalldist, t_ray *ray, t_tex *tex)
|
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{
|
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if (ray->side == 0 && ray->dir.x < 0)
|
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tex->tex_dir = 0;
|
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if (ray->side == 0 && ray->dir.x >= 0)
|
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tex->tex_dir = 1;
|
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if (ray->side == 1 && ray->dir.y < 0)
|
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tex->tex_dir = 2;
|
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if (ray->side == 1 && ray->dir.y >= 0)
|
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tex->tex_dir = 3;
|
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if (ray->side == 0)
|
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ray->wallx = g_map.player.pos.y + perpwalldist \
|
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* ray->dir.y;
|
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else
|
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ray->wallx = g_map.player.pos.x + perpwalldist \
|
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* ray->dir.x;
|
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ray->wallx -= floor((ray->wallx));
|
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}
|
||||
|
||||
void draw_wall(t_tex *tex, t_ray *ray, const int line_height, int x,
|
||||
int y, u_int32_t *img_data)
|
||||
{
|
||||
u_int32_t color;
|
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u_int32_t *texture_data;
|
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|
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tex->tex_y = ((y - (-line_height / 2 + SCREEN_HEIGHT / 2)) \
|
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* tex->tex_height) / line_height;
|
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tex->tex_x = (int)(ray->wallx * (double)tex->tex_width);
|
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if (ray->side == 0 && ray->dir.x > 0)
|
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tex->tex_x = tex->tex_width - tex->tex_x - 1;
|
||||
if (ray->side == 1 && ray->dir.y < 0)
|
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tex->tex_x = tex->tex_height - tex->tex_x - 1;
|
||||
texture_data = (u_int32_t *)mlx_get_data_addr(tex->textures[tex->tex_dir],
|
||||
&tex->bpp, &tex->size_line, &tex->endian);
|
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color = texture_data[tex->tex_x * tex->tex_width + tex->tex_y];
|
||||
img_data[y * SCREEN_WIDTH + x] = color;
|
||||
}
|
|
@ -6,7 +6,7 @@ SO SOUTH!!!!!!1
|
|||
WE weeeee
|
||||
111111111
|
||||
100000001
|
||||
100000001
|
||||
100010001
|
||||
100000001
|
||||
1000N0001
|
||||
100000001
|
||||
|
|
|
@ -4,7 +4,7 @@ NO theimageforthenorthwall
|
|||
C 0,2,67
|
||||
SO SOUTH!!!!!!1
|
||||
WE weeeee
|
||||
111
|
||||
111111111
|
||||
111110111
|
||||
10000N001
|
||||
111110111
|
||||
|
|
2
utils.c
2
utils.c
|
@ -6,7 +6,7 @@
|
|||
/* By: mcolonna <mcolonna@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/10/15 12:38:40 by mcolonna #+# #+# */
|
||||
/* Updated: 2024/10/29 14:01:59 by mcolonna ### ########.fr */
|
||||
/* Updated: 2024/10/17 16:36:14 by mcolonna ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
|
|
9
utils.h
9
utils.h
|
@ -3,10 +3,10 @@
|
|||
/* ::: :::::::: */
|
||||
/* utils.h :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: mcolonna <mcolonna@student.42.fr> +#+ +:+ +#+ */
|
||||
/* By: mc <mc@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/10/15 16:56:47 by mcolonna #+# #+# */
|
||||
/* Updated: 2024/10/29 14:13:28 by marvin ### ########.fr */
|
||||
/* Updated: 2024/10/31 15:31:21 by mc ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
|
@ -14,6 +14,10 @@
|
|||
# define UTILS_H
|
||||
|
||||
# include <linux/types.h>
|
||||
# include <stdint.h>
|
||||
# include <stddef.h>
|
||||
|
||||
typedef uint32_t u_int32_t;
|
||||
|
||||
typedef struct s_point_double
|
||||
{
|
||||
|
@ -27,6 +31,7 @@ typedef struct s_point_int
|
|||
int y;
|
||||
} t_point_int;
|
||||
|
||||
// TODO Must the transparency be 0 or 255?
|
||||
/// @brief Represents an TRGB color in 0xTTRRGGBB format.
|
||||
typedef __u32 t_color;
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue