fix: collisions on corners

This commit is contained in:
mcolonna 2024-11-13 21:47:04 +01:00
parent f0680246a6
commit e7fc155581
3 changed files with 94 additions and 37 deletions

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@ -3,14 +3,15 @@
/* ::: :::::::: */
/* move.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: Zy <frzysk@proton.me> +#+ +:+ +#+ */
/* By: mc <mc@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/15 12:47:34 by mcolonna #+# #+# */
/* Updated: 2024/11/13 18:39:22 by Zy ### ########.fr */
/* Updated: 2024/11/13 21:42:40 by mc ### ########.fr */
/* */
/* ************************************************************************** */
#include "move.h"
#include "move_utils.h"
#include "utils.h"
#include "map.h"
@ -18,41 +19,6 @@
#include "const.h"
#include "input.h"
static void push_from_wall(t_point_int c)
{
if (map_get_case(&g_map, c.x, c.y)->wall == EMPTY)
return ;
if (g_map.player.pos.x < c.x + 1 + HITBOX && g_map.player.pos.x > c.x + 1)
g_map.player.pos.x = c.x + 1 + HITBOX;
if (g_map.player.pos.x > c.x - HITBOX && g_map.player.pos.x < c.x)
g_map.player.pos.x = c.x - HITBOX;
if (g_map.player.pos.y < c.y + 1 + HITBOX && g_map.player.pos.y > c.y + 1)
g_map.player.pos.y = c.y + 1 + HITBOX;
if (g_map.player.pos.y > c.y - HITBOX && g_map.player.pos.y < c.y)
g_map.player.pos.y = c.y - HITBOX;
}
static void push_from_walls(void)
{
t_point_int c;
t_point_int p;
p.x = g_map.player.pos.x;
p.y = g_map.player.pos.y;
c.x = p.x - 1;
c.y = p.y;
push_from_wall(c);
c.x = p.x + 1;
c.y = p.y;
push_from_wall(c);
c.x = p.x;
c.y = p.y - 1;
push_from_wall(c);
c.x = p.x;
c.y = p.y + 1;
push_from_wall(c);
}
static int move_forward(int factor)
{
t_point_double dir;

73
src/move_utils.c Normal file
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@ -0,0 +1,73 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* move_utils.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: mc <mc@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/11/13 21:42:57 by mc #+# #+# */
/* Updated: 2024/11/13 21:46:49 by mc ### ########.fr */
/* */
/* ************************************************************************** */
#include "move_utils.h"
#include "utils.h"
#include "map.h"
#include "global.h"
#include "const.h"
static void move_in_direction(t_point_double *pos, t_direction dir,
double value)
{
if (dir == NORTH)
pos->y -= value;
else if (dir == SOUTH)
pos->y += value;
else if (dir == EAST)
pos->x -= value;
else if (dir == WEST)
pos->x += value;
}
static void push_from_wall(int cx, int cy)
{
const t_point_double p = g_map.player.pos;
double distance_with_side[4];
t_direction d;
t_direction d_min;
const t_point_double c_d = {cx, cy};
if (map_get_case(&g_map, cx, cy)->wall == EMPTY)
return ;
if (p.x > c_d.x - HITBOX && p.x < c_d.x + 1 + HITBOX
&& p.y > c_d.y - HITBOX && p.y < c_d.y + 1 + HITBOX)
{
distance_with_side[NORTH] = p.y - (c_d.y - HITBOX);
distance_with_side[SOUTH] = (c_d.y + 1 + HITBOX) - p.y;
distance_with_side[EAST] = p.x - (c_d.x - HITBOX);
distance_with_side[WEST] = (c_d.x + 1 + HITBOX) - p.x;
d_min = 0;
d = 0;
while (++d < 4)
if (distance_with_side[d] < distance_with_side[d_min])
d_min = d;
move_in_direction(&g_map.player.pos, d_min, distance_with_side[d_min]);
}
}
void push_from_walls(void)
{
t_point_int p;
p.x = (int)g_map.player.pos.x;
p.y = (int)g_map.player.pos.y;
push_from_wall(p.x - 1, p.y);
push_from_wall(p.x + 1, p.y);
push_from_wall(p.x, p.y - 1);
push_from_wall(p.x, p.y + 1);
push_from_wall(p.x - 1, p.y - 1);
push_from_wall(p.x - 1, p.y + 1);
push_from_wall(p.x + 1, p.y - 1);
push_from_wall(p.x + 1, p.y + 1);
}

18
src/move_utils.h Normal file
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@ -0,0 +1,18 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* move_utils.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: mc <mc@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/11/13 21:43:25 by mc #+# #+# */
/* Updated: 2024/11/13 21:43:51 by mc ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef MOVE_UTILS_H
# define MOVE_UTILS_H
void push_from_walls(void);
#endif