textures fixed

This commit is contained in:
ReverseSky 2024-10-18 02:03:07 +02:00
parent fab7758283
commit ff7ba8760d

View file

@ -3,10 +3,10 @@
/* ::: :::::::: */
/* render.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: grobledo <grobledo@student.42.fr> +#+ +:+ +#+ */
/* By: greg <greg@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/14 14:55:05 by greg #+# #+# */
/* Updated: 2024/10/17 18:02:06 by grobledo ### ########.fr */
/* Updated: 2024/10/18 02:02:32 by greg ### ########.fr */
/* */
/* ************************************************************************** */
@ -109,10 +109,10 @@ static void ft_init_texture(const double perpwalldist)
if (g_ray.side == 1 && g_ray.dir.y >= 0)
g_tex.tex_dir = 3;
if (g_ray.side == 0)
g_ray.wallx = g_player.pos.y + perpwalldist \
g_ray.wallx = g_map.player.pos.y + perpwalldist \
* g_ray.dir.y;
else
g_ray.wallx = g_player.pos.x + perpwalldist \
g_ray.wallx = g_map.player.pos.x + perpwalldist \
* g_ray.dir.x;
g_ray.wallx -= floor((g_ray.wallx));
}