/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* player.h :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: mc +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/10/15 17:31:35 by mcolonna #+# #+# */ /* Updated: 2024/11/01 20:41:30 by mc ### ########.fr */ /* */ /* ************************************************************************** */ #ifndef PLAYER_H # define PLAYER_H # include "include.h" # include "utils.h" /// @brief Create a player facing north (to use with t_object.init). void init_player_n(void **data, t_point_int pos); /// @brief Create a player facing south (to use with t_object.init). void init_player_s(void **data, t_point_int pos); /// @brief Create a player facing west (to use with t_object.init). void init_player_w(void **data, t_point_int pos); /// @brief Create a player facing east (to use with t_object.init). void init_player_e(void **data, t_point_int pos); #endif