/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* player.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: mcolonna +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/10/15 17:33:11 by mcolonna #+# #+# */ /* Updated: 2024/10/31 17:59:13 by mcolonna ### ########.fr */ /* */ /* ************************************************************************** */ #include "player.h" #include "global.h" #include "const.h" static void init_player(t_point_int pos, double rot) { g_map.player.pos.x = pos.x + 0.5; g_map.player.pos.y = pos.y + 0.5; g_map.player.rot = rot; } void init_player_n(void **data, t_point_int pos) { (void)data; init_player(pos, 0); } void init_player_s(void **data, t_point_int pos) { (void)data; init_player(pos, PI); } void init_player_w(void **data, t_point_int pos) { (void)data; init_player(pos, 3 * PI / 2); } void init_player_e(void **data, t_point_int pos) { (void)data; init_player(pos, PI / 2); }