/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* input.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: mcolonna +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/10/17 14:43:36 by mcolonna #+# #+# */ /* Updated: 2024/10/17 16:05:50 by mcolonna ### ########.fr */ /* */ /* ************************************************************************** */ #include "input.h" #include #include "algo.h" t_input_actions g_input_actions; static void set_action(int keycode, bool value) { if (keycode == XK_Up || keycode == XK_z || keycode == XK_w) g_input_actions.up = value; if (keycode == XK_Down || keycode == XK_s) g_input_actions.down = value; if (keycode == XK_Right || keycode == XK_d) g_input_actions.right = value; if (keycode == XK_Left || keycode == XK_q || keycode == XK_a) g_input_actions.left = value; if (keycode == XK_Escape) g_input_actions.quit = value; } int keypress(int keycode) { set_action(keycode, true); return (0); } int keyrelease(int keycode) { set_action(keycode, false); return (0); } void input_init(void) { g_input_actions.down = false; g_input_actions.up = false; g_input_actions.left = false; g_input_actions.right = false; g_input_actions.quit = false; }