/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* temp.h :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: mc +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/10/31 17:04:08 by mc #+# #+# */ /* Updated: 2024/11/07 19:07:25 by mc ### ########.fr */ /* */ /* ************************************************************************** */ // DEBUG remove temp.h #ifndef TEMP_H # define TEMP_H # include "include.h" # include "utils.h" # define TEX_WIDTH 64 # define TEX_HEIGHT 64 typedef struct s_tex { void *textures[4]; void *current_tex; int tex_height; int tex_width; int tex_dir; int tex_x; int tex_y; int bpp; int size_line; int endian; } t_tex; typedef struct s_ray { // pos player on map (cases) t_point_double dir; bool side; double wallx; } t_ray; #endif