![]() fix: - fix texture for each direction (north texture is in north etc) - fix mirror textures (the left of each texture is at its left) - fix dimensions (walls are 1x1 for any window dimensions or FOV) - optimize render() dev: - add testmaps/good_directions_test.cub - add textures/test/*.xpm |
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.. | ||
east.xpm | ||
north.xpm | ||
south.xpm | ||
west.xpm |