
fix: - fix texture for each direction (north texture is in north etc) - fix mirror textures (the left of each texture is at its left) - fix dimensions (walls are 1x1 for any window dimensions or FOV) - optimize render() dev: - add testmaps/good_directions_test.cub - add textures/test/*.xpm
13 lines
189 B
Text
13 lines
189 B
Text
F 255,127,0
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C 0,2,67
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EA textures/test/east.xpm
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NO textures/test/north.xpm
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SO textures/test/south.xpm
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WE textures/test/west.xpm
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111
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111110111
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10000N001
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111110111
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101
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101
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111
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