42_cub3d/algo.c
2024-10-09 03:35:09 +02:00

230 lines
6.9 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* algo.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: greg <greg@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/01 16:24:58 by grobledo #+# #+# */
/* Updated: 2024/10/09 03:30:08 by greg ### ########.fr */
/* */
/* ************************************************************************** */
#include "algo.h"
#include <math.h>
#include <stdio.h>
int worldMap[mapWidth][mapHeight]=
{
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,1,1,1,1,1,0,0,0,0,1,0,1,0,1,0,0,0,1},
{1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,1},
{1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,1,1,0,1,1,0,0,0,0,1,0,1,0,1,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,1,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
};
static int initalgo(t_ray *ray)
{
ray->posX = 2;
ray->posY = 2;
ray->dirX = -1;
ray->dirY = 0;
ray->planeX = 0;
ray->planeY = 0.66; // FOV de 66 degres
ray->movespeed = 0.1;
ray->rotspeed = 0.1;
return (0);
}
static int keypress(int keycode, t_ray *ray, int **worldMap)
{
//move forward if no wall in front of you
if (keycode == 119)
{
if(worldMap[(int)(ray->posX + ray->dirX * ray->movespeed)][(int)(ray->posY)] == 0)
ray->posX += ray->dirX * ray->movespeed;
if(worldMap[(int)(ray->posX)][((int)ray->posY + (int)ray->dirY * (int)ray->movespeed)] == 0)
ray->posY += ray->dirY * ray->movespeed;
}
//move backwards if no wall behind you
if (keycode == 115)
{
if(worldMap[(int)(ray->posX - ray->dirX * ray->movespeed)][(int)(ray->posY)] == 0)
ray->posX -= ray->dirX * ray->movespeed;
if(worldMap[(int)(ray->posX)][((int)ray->posY - (int)ray->dirY * (int)ray->movespeed)] == 0)
ray->posY -= ray->dirY * ray->movespeed;
}
//rotate to the right
if (keycode == 100)
{
//both camera direction and camera plane must be rotated
ray->oldDirX = ray->dirX;
ray->dirX = ray->dirX * cos(-ray->rotspeed) - ray->dirY * sin(-ray->rotspeed);
ray->dirY = ray->oldDirX * sin(-ray->rotspeed) + ray->dirY * cos(-ray->rotspeed);
ray->oldPlaneX = ray->planeX;
ray->planeX = ray->planeX * cos(-ray->rotspeed) - ray->planeY * sin(-ray->rotspeed);
ray->planeY = ray->oldPlaneX * sin(-ray->rotspeed) + ray->planeY * cos(-ray->rotspeed);
}
//rotate to the left
if (keycode == 97)
{
//both camera direction and camera plane must be rotated
ray->oldDirX = ray->dirX;
ray->dirX = ray->dirX * cos(ray->rotspeed) - ray->dirY * sin(ray->rotspeed);
ray->dirY = ray->oldDirX * sin(ray->rotspeed) + ray->dirY * cos(ray->rotspeed);
ray->oldPlaneX = ray->planeX;
ray->planeX = ray->planeX * cos(ray->rotspeed) - ray->planeY * sin(ray->rotspeed);
ray->planeY = ray->oldPlaneX * sin(ray->rotspeed) + ray->planeY * cos(ray->rotspeed);
}
return (0);
}
int main(int /*argc*/, char */*argv*/[])
{
t_ray ray;
int x;
double width;
double height;
// quelle box sur la map on est
int mapX;
int mapY;
// wall hit and if yes in wich direction
int hit;
int side;
initalgo(&ray);
x = 0;
width = 640;
height = 480;
void *mlx_ptr;
void *win_ptr;
mlx_ptr = mlx_init(); // Initialise la connexion à la MLX
win_ptr = mlx_new_window(mlx_ptr, width, height, "cub3d");
while (x < width)
{
// position et direction du rayon
ray.cameraX = 2 * x / width - 1;
ray.raydirX = ray.dirX + ray.planeX * ray.cameraX;
ray.raydirY = ray.dirY + ray.planeY * ray.cameraX;
mapX = (int)ray.posX;
mapY = (int)ray.posY;
ray.deltadistX = (ray.raydirX == 0) ? 1e30 : fabs(1 / ray.raydirX);
ray.deltadistY = (ray.raydirY == 0) ? 1e30 : fabs(1 / ray.raydirY);
hit = 0;
//calculate step and initial sideDist
if (ray.raydirX < 0)
{
ray.stepX = -1;
ray.sidedistX = (ray.posX - mapX) * ray.deltadistX;
}
else
{
ray.stepX = 1;
ray.sidedistX = (mapX + 1.0 - ray.posX) * ray.deltadistX;
}
if (ray.raydirY < 0)
{
ray.stepY = -1;
ray.sidedistY = (ray.posY - mapY) * ray.deltadistY;
}
else
{
ray.stepY = 1;
ray.sidedistY = (mapY + 1.0 - ray.posY) * ray.deltadistY;
}
while(hit == 0)
{
//jump to next map square, either in x-direction, or in y-direction
if(ray.sidedistX < ray.sidedistY)
{
ray.sidedistX += ray.deltadistX;
mapX += ray.stepX;
side = 0;
}
else
{
ray.sidedistY += ray.deltadistY;
mapY += ray.stepY;
side = 1;
}
//Check if ray has hit a wall
if(worldMap[mapX][mapY] == 1)
hit = 1;
}
if(side == 0)
ray.perpwalldist = (ray.sidedistX - ray.deltadistX);
else
ray.perpwalldist = (ray.sidedistY - ray.deltadistY);
//Calculate height of line to draw on screen
int lineHeight = (int)(height / ray.perpwalldist);
lineHeight = (int)(height / ray.perpwalldist);
//calculate lowest and highest pixel to fill in current stripe
int drawStart;
drawStart = -lineHeight / 2 + height / 2;
if(drawStart < 0)
drawStart = 0;
int drawEnd;
drawEnd = lineHeight / 2 + height / 2;
if(drawEnd >= height)
drawEnd = height - 1;
int y = drawStart;
while (y <= drawEnd)
{
mlx_pixel_put(mlx_ptr, win_ptr, x, y, 0xFF0000);
y++;
}
x++;
}
//draw the pixels of the stripe as a vertical line
//verLine(x, drawStart, drawEnd, color); */
// put image to window
// destroy old image
mlx_hook(win_ptr, 2, 1L<<0, keypress, &ray);
return (0);
}
// https://github.com/iciamyplant/Cub3d-Linux
// https://lodev.org/cgtutor/raycasting.html
// https://www.youtube.com/watch?v=js7HW65MmNw&list=PL0H9-oZl_QOHM34HvD3DiGmwmj5X7GvTW