42_cub3d/include/render.h
mcolonna 6007f27510 fix: render *
fix:
- fix texture for each direction (north texture is in north etc)
- fix mirror textures (the left of each texture is at its left)
- fix dimensions (walls are 1x1 for any window dimensions or FOV)
- optimize render()

dev:
- add testmaps/good_directions_test.cub
- add textures/test/*.xpm
2024-11-13 18:59:07 +01:00

28 lines
1.2 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* render.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: mcolonna <mcolonna@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/31 17:13:20 by mc #+# #+# */
/* Updated: 2024/11/12 12:24:02 by mcolonna ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef RENDER_H
# define RENDER_H
# include "include.h"
# include "utils.h"
# include "const.h"
# include "global.h"
/// @brief Draw the camera image using raycasting.
///
/// @param img_data Data addr of the image to draw on.
/// @return Unused.
int render(u_int32_t *img_data);
#endif