42_cub3d/include/input.h

39 lines
1.4 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* input.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: mcolonna <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/17 14:43:09 by mcolonna #+# #+# */
/* Updated: 2024/11/07 19:03:25 by mcolonna ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef INPUT_H
# define INPUT_H
# include "include.h"
/// @brief For g_input_actions
typedef struct s_input_actions
{
bool left;
bool right;
bool up;
bool down;
bool quit;
int rotate;
} t_input_actions;
/// @brief Modified by the input of the user. A value becomes true
/// when the user presses the corresponding key.
extern t_input_actions g_input_actions;
/// @brief To handle the input of a window.
///
/// @param mlx_ptr mlx connection identifier
/// @param win_ptr Reference to the window to use.
void input_init(void *mlx_ptr, void *win_ptr);
#endif