42_cub3d/include/map.h
2024-10-01 14:08:22 +02:00

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2.2 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* map.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: mcolonna <mcolonna@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/01 13:59:04 by mcolonna #+# #+# */
/* Updated: 2024/10/01 14:00:40 by mcolonna ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef MAP_H
# define MAP_H
/// @brief The type of a case.
typedef enum e_map_wall
{
/// @brief Empty case, for '0' and ' '.
EMPTY,
/// @brief A wall, for '1'.
WALL,
} t_map_wall;
/// @brief An object of the map (player, enemies?)
typedef struct s_object
{
/// @brief Function called when creating the object.
/// @param data Address of the s_object.data pointer.
void (*init)(void **data);
/// @brief Function called when destroying the object (to free everything).
/// @param data Address of the s_object.data pointer.
void (*destroy)(void **data);
/// @brief Function called each tick.
/// @param data Address of the s_object.data pointer.
void (*tick)(void **data);
/// @brief Pointer the object can use to save data.
void *data;
} t_object;
/// @brief Represents a case of the map.
typedef struct s_map_case
{
/// @brief Is the case empty or a wall?
t_map_wall wall;
/// @brief The object that appears on this case. If there is none,
/// every pointer of the struct will be NULL.
t_object object;
} t_map_case;
/// @brief Represents a map.
typedef struct s_map
{
/// @brief Width of the map.
int width;
/// @brief Height of the map.
int height;
/// @brief An 2D array of all the cases.
/// Syntax to get a case: cases[y][x]
/// x is left to right, y is top to bottom.
t_map_case **cases;
} t_map;
#endif