fix: input *
Now it never misses any press on a key
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a7e8cdc0c1
commit
45622cf647
5 changed files with 58 additions and 31 deletions
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@ -6,7 +6,7 @@
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/* By: mcolonna <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/02/26 15:26:13 by mcolonna #+# #+# */
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/* Updated: 2024/03/28 12:50:14 by mcolonna ### ########.fr */
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/* Updated: 2024/03/29 18:27:02 by mcolonna ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -28,11 +28,7 @@ typedef struct s_env
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void *mlx;
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void *win;
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t_room room;
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bool up;
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bool down;
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bool left;
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bool right;
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bool input[4];
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} t_env;
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extern t_env g_env;
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@ -6,15 +6,15 @@
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/* By: mcolonna <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/03/26 12:16:32 by mcolonna #+# #+# */
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/* Updated: 2024/03/26 13:26:27 by mcolonna ### ########.fr */
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/* Updated: 2024/03/29 18:32:38 by mcolonna ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef INPUT_H
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# define INPUT_H
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void input_init(void);
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int key_press_hook(int keycode);
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int key_release_hook(int keycode);
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void input_loop(void);
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#endif
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63
src/input.c
63
src/input.c
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@ -6,7 +6,7 @@
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/* By: mcolonna <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/03/26 12:26:17 by mcolonna #+# #+# */
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/* Updated: 2024/03/26 13:36:33 by mcolonna ### ########.fr */
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/* Updated: 2024/03/29 18:32:27 by mcolonna ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -15,26 +15,43 @@
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#include "env.h"
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#include <X11/keysym.h>
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void input_init(void)
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static int g_input_i = 0;
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static bool g_to_unpress[4] = {false, false, false, false};
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static bool g_inputbuf[4] = {false, false, false, false};
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static void set_direction(t_direction direction, bool value)
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{
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g_env.up = false;
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g_env.down = false;
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g_env.left = false;
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g_env.right = false;
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static int last_press[4] = {0, 0, 0, 0};
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if (value)
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{
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last_press[direction] = g_input_i;
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g_to_unpress[direction] = false;
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}
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if (!value && last_press[direction] == g_input_i)
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{
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g_to_unpress[direction] = true;
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return ;
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}
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g_inputbuf[direction] = value;
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}
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static void setkey(int keycode, bool value)
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{
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if (keycode == XK_Up || keycode == XK_Z || keycode == XK_z
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|| keycode == XK_W || keycode == XK_w)
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g_env.up = value;
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if (keycode == XK_Down || keycode == XK_S || keycode == XK_s)
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g_env.down = value;
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if (keycode == XK_Left || keycode == XK_Q || keycode == XK_q
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|| keycode == XK_A || keycode == XK_a)
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g_env.left = value;
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if (keycode == XK_Right || keycode == XK_D || keycode == XK_d)
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g_env.right = value;
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static const int keymap[] = {
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XK_Down, XK_S, XK_s, 0,
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XK_Up, XK_Z, XK_z, XK_W, XK_w, 0,
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XK_Left, XK_Q, XK_q, XK_A, XK_a, 0,
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XK_Right, XK_D, XK_d, 0};
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t_direction direction;
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int i;
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direction = -1;
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i = -1;
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while (++direction < 4)
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while (keymap[++i])
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if (keymap[i] == keycode)
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return (set_direction(direction, value));
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}
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int key_press_hook(int keycode)
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@ -48,3 +65,17 @@ int key_release_hook(int keycode)
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setkey(keycode, false);
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return (0);
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}
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void input_loop(void)
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{
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t_direction direction;
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g_input_i++;
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direction = -1;
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while (++direction < 4)
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{
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g_env.input[direction] = g_inputbuf[direction];
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if (g_to_unpress[direction])
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set_direction(direction, false);
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}
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}
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@ -6,7 +6,7 @@
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/* By: mcolonna <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/02/26 15:28:34 by mcolonna #+# #+# */
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/* Updated: 2024/03/26 16:42:18 by mcolonna ### ########.fr */
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/* Updated: 2024/03/29 18:33:10 by mcolonna ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -35,6 +35,7 @@ int close_hook(void)
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static void loop(void)
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{
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input_loop();
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room_loop(g_env.room);
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display_erase();
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room_draw(g_env.room);
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@ -64,7 +65,6 @@ int main(void)
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mlx_hook(g_env.win, DestroyNotify, StructureNotifyMask, close_hook, NULL);
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mlx_loop_hook(g_env.mlx, loop_hook, NULL);
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mlx_do_key_autorepeatoff(g_env.mlx);
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input_init();
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mlx_hook(g_env.win, KeyPress, KeyPressMask, key_press_hook, NULL);
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mlx_hook(g_env.win, KeyRelease, KeyReleaseMask, key_release_hook, NULL);
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mlx_loop(g_env.mlx);
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@ -6,7 +6,7 @@
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/* By: mcolonna <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/03/15 15:27:03 by mcolonna #+# #+# */
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/* Updated: 2024/03/29 15:52:13 by mcolonna ### ########.fr */
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/* Updated: 2024/03/29 18:29:12 by mcolonna ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -18,13 +18,13 @@
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static t_direction snas_brain(void)
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{
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if (g_env.up && !g_env.down)
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if (g_env.input[UP] && !g_env.input[DOWN])
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return (UP);
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if (g_env.down && !g_env.up)
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if (g_env.input[DOWN] && !g_env.input[UP])
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return (DOWN);
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if (g_env.left && !g_env.right)
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if (g_env.input[LEFT] && !g_env.input[RIGHT])
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return (LEFT);
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if (g_env.right && !g_env.left)
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if (g_env.input[RIGHT] && !g_env.input[LEFT])
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return (RIGHT);
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return (NO_DIRECTION);
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}
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