feat: multi level management *

when called without arguments, use the default levels
This commit is contained in:
mcolonna 2024-04-19 14:16:25 +02:00
parent a9c292d72b
commit 7b1e519db6
8 changed files with 44 additions and 23 deletions

View file

@ -6,7 +6,7 @@
/* By: mcolonna <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/02/26 15:26:13 by mcolonna #+# #+# */
/* Updated: 2024/04/19 14:03:49 by mcolonna ### ########.fr */
/* Updated: 2024/04/19 14:14:09 by mcolonna ### ########.fr */
/* */
/* ************************************************************************** */
@ -19,31 +19,34 @@
# define FPS 20
# define TEXT_SPACE 9
# define LEVEL_COUNT 3
extern const t_const_string g_levels[LEVEL_COUNT];
typedef struct s_env
{
// GLOBAL
t_memclass mc;
t_memclass mc;
// IO
// display
void *mlx;
void *win;
void *mlx;
void *win;
// input
bool input[4];
bool enter;
bool input[4];
bool enter;
// GAME
// levels
t_const_string *levels;
int level_count;
int level_current;
const t_const_string *levels;
int level_count;
int level_current;
// room
t_room room;
t_camera camera;
int ketchup;
int max_ketchup;
t_room room;
t_camera camera;
int ketchup;
int max_ketchup;
// moves
int moves;
int moves;
} t_env;
extern t_env g_env;

View file

@ -6,7 +6,7 @@
/* By: mcolonna <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/04/18 17:45:16 by mcolonna #+# #+# */
/* Updated: 2024/04/19 12:48:33 by mcolonna ### ########.fr */
/* Updated: 2024/04/19 14:12:07 by mcolonna ### ########.fr */
/* */
/* ************************************************************************** */
@ -15,7 +15,7 @@
void init_level(void);
void ask_retry(bool current);
void init_levels(int count, t_const_string *srcs);
void init_levels(int count, const t_const_string *srcs);
void win(void);
#endif