feat: add exit (without game over screen) *
also: - fix: walk_through's prototype - misc: remove ketchup debug thing - dev: rename room_patch -> room_fromfile3
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16 changed files with 103 additions and 23 deletions
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@ -6,14 +6,14 @@
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/* By: mcolonna <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/03/11 15:56:31 by mcolonna #+# #+# */
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/* Updated: 2024/04/05 18:01:55 by mcolonna ### ########.fr */
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/* Updated: 2024/04/08 15:30:53 by mcolonna ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef DATA_SPRITES_H
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# define DATA_SPRITES_H
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# define NB_SPRITES 11
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# define NB_SPRITES 14
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typedef enum e_spritetype
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{
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@ -47,6 +47,9 @@ typedef enum e_spritesmap_id
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SPR_WALL,
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SPR_KETCHUP,
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SPR_KETCHUP_FADE,
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SPR_EXIT_INACTIVE,
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SPR_EXIT_ACTIVE,
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SPR_EXIT_USING,
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} t_spritesmap_id;
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#endif
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