/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* env.h :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: mcolonna +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/02/26 15:26:13 by mcolonna #+# #+# */ /* Updated: 2024/04/08 16:23:27 by mcolonna ### ########.fr */ /* */ /* ************************************************************************** */ #ifndef ENV_H # define ENV_H # define WINDOW_WIDTH 600 # define WINDOW_HEIGHT 400 # define WINDOW_TITLE "undretale" # define FPS 20 # define WALK_STEPS_NB 4 typedef struct s_env { t_memclass mc; void *mlx; void *win; t_room room; bool input[4]; int ketchup; int max_ketchup; int moves; } t_env; extern t_env g_env; #endif