/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* room.h :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: mcolonna +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/03/07 23:00:45 by mcolonna #+# #+# */ /* Updated: 2024/04/20 15:45:36 by mcolonna ### ########.fr */ /* */ /* ************************************************************************** */ #ifndef ROOM_H # define ROOM_H typedef struct s_roomcase { char c; t_object_init object; t_spritesmap_id surface; } t_roomcase; typedef struct s_room { int width; int height; t_sprite *surfaces; t_object **objects; t_visual **visuals; t_memclass mc; } t_room; void room_init(t_const_string path); void room_loop(void); void room_draw(void); void room_free(t_room room); t_object *room_getobjectfaced( t_room room, t_character *character, t_point pos); bool room_canwalk( t_room room, t_character *character, t_point pos); t_point room_find(t_object_init objtype); #endif