data\_assets - `NB_ASSETS` - `t_assetinfo` - `g_assetsmap` - `t_assetid`... - `t_direction` - `t_pixel` - `t_component` data\_sprites - `NB_SPRITES` - `t_spriteinfo` - `t_spritesmap` - `t_spriteid` display - `t_image` - `display_init()` - `display_erase()` - `display_draw()` - `display_flush()` - `display_destroyall()` env - `WINDOW_WIDTH` - `WINDOW_HEIGHT` - `WINDOW_TITLE` - `t_env` - `g_env` error - `err()` - `err_perror()` - `finish()` room - `t_surface`... - `t_object` - `t_room` - `t_roomcase` - `room_fromfile()` - `room_draw()` - `room_free()` sprite - `t_sprite` - `sprite_init()` - `sprite_draw()` main - `main()` - `expose_hook()` - `close_hook()` - `loop_hook()`