/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* data_assets.h :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: mcolonna +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/02/29 17:43:01 by mcolonna #+# #+# */ /* Updated: 2024/04/21 17:53:15 by mcolonna ### ########.fr */ /* */ /* ************************************************************************** */ #ifndef DATA_ASSETS_H # define DATA_ASSETS_H # define NB_ASSETS 124 typedef struct s_assetmeta { t_const_string src; int limit_left; int limit_right; int limit_up; int limit_down; bool opaque; } t_assetmeta; /** * Index for each asset. Must be in the same order than g_consts.assetsmap. * The frames of an animation must be together and sorted. * The images of an object with directions must be in this order: * down, up, left, right */ typedef enum e_assetsmap_id { FLOOR_1, FLOOR_2, WALL_BORDER_TOP, WALL_BORDER_BOTTOM, WALL_INNER, BRIDGE, OBJECT_SNAS_DOWN, OBJECT_SNAS_UP, OBJECT_SNAS_LEFT, OBJECT_SNAS_RIGHT, OBJECT_SNAS_WALK_DOWN_1, OBJECT_SNAS_WALK_DOWN_2, OBJECT_SNAS_WALK_DOWN_3, OBJECT_SNAS_WALK_DOWN_4, OBJECT_SNAS_WALK_RIGHT_1, OBJECT_SNAS_WALK_RIGHT_2, OBJECT_SNAS_WALK_LEFT_1, OBJECT_SNAS_WALK_LEFT_2, OBJECT_SNAS_WALK_UP_1, OBJECT_SNAS_WALK_UP_2, OBJECT_SNAS_WALK_UP_3, OBJECT_SNAS_WALK_UP_4, OBJECT_KETCHUP_STILL_1, OBJECT_KETCHUP_STILL_2, OBJECT_KETCHUP_STILL_3, OBJECT_KETCHUP_STILL_4, OBJECT_KETCHUP_FADE_1, OBJECT_KETCHUP_FADE_2, OBJECT_KETCHUP_FADE_3, OBJECT_EXIT_INACTIVE_1, OBJECT_EXIT_INACTIVE_2, OBJECT_EXIT_ACTIVE_1, OBJECT_EXIT_ACTIVE_2, OBJECT_EXIT_ACTIVE_3, OBJECT_EXIT_ACTIVE_4, OBJECT_EXIT_USING1_1, OBJECT_EXIT_USING1_2, OBJECT_EXIT_USING1_3, OBJECT_EXIT_USING1_4, OBJECT_EXIT_USING2_1, OBJECT_EXIT_USING2_2, OBJECT_EXIT_USING2_3, OBJECT_EXIT_USING2_4, OBJECT_EXIT_USING2_5, OBJECT_EXIT_USING2_6, OBJECT_EXIT_USING2_7, OBJECT_EXIT_TP_1, OBJECT_EXIT_TP_2, OBJECT_EXIT_TP_3, OBJECT_EXIT_TP_4, OBJECT_EXIT_TP_5, OBJECT_EXIT_TP_6, OBJECT_EXIT_TP_7, OBJECT_EXIT_TP_8, OBJECT_EXIT_TP_9, OBJECT_FIRSK_DOWN, OBJECT_FIRSK_UP, OBJECT_FIRSK_LEFT, OBJECT_FIRSK_RIGHT, OBJECT_FIRSK_WALK_DOWN_1, OBJECT_FIRSK_WALK_DOWN_2, OBJECT_FIRSK_WALK_DOWN_3, OBJECT_FIRSK_WALK_DOWN_4, OBJECT_FIRSK_WALK_RIGHT_1, OBJECT_FIRSK_WALK_RIGHT_2, OBJECT_FIRSK_WALK_LEFT_1, OBJECT_FIRSK_WALK_LEFT_2, OBJECT_FIRSK_WALK_UP_1, OBJECT_FIRSK_WALK_UP_2, OBJECT_FIRSK_WALK_UP_3, OBJECT_FIRSK_WALK_UP_4, OBJECT_ULTIMATEKETCHUP, ANIM_KNIFEATTACK_1, ANIM_KNIFEATTACK_2, ANIM_KNIFEATTACK_3, ANIM_KNIFEATTACK_4, ANIM_KNIFEATTACK_5, ANIM_KNIFEATTACK_6, ANIM_KNIFEATTACK_7, ANIM_EXPLOSION_PART1_1, ANIM_EXPLOSION_PART1_2, ANIM_EXPLOSION_PART1_3, ANIM_EXPLOSION_PART1_4, ANIM_EXPLOSION_PART1_5, ANIM_EXPLOSION_PART1_6, ANIM_EXPLOSION_PART1_7, ANIM_EXPLOSION_PART1_8, ANIM_EXPLOSION_PART2_1, ANIM_EXPLOSION_PART2_2, ANIM_EXPLOSION_PART2_3, ANIM_EXPLOSION_PART2_4, ANIM_EXPLOSION_PART2_5, ANIM_EXPLOSION_PART2_6, ANIM_EXPLOSION_PART2_7, ANIM_EXPLOSION_PART2_8, ANIM_EXPLOSION_PART2_9, TEXT_LITTLE_0, TEXT_LITTLE_1, TEXT_LITTLE_2, TEXT_LITTLE_3, TEXT_LITTLE_4, TEXT_LITTLE_5, TEXT_LITTLE_6, TEXT_LITTLE_7, TEXT_LITTLE_8, TEXT_LITTLE_9, TEXT_LITTLE_PRESSENTERTORETRY, TEXT_REGULAR_0, TEXT_REGULAR_1, TEXT_REGULAR_2, TEXT_REGULAR_3, TEXT_REGULAR_4, TEXT_REGULAR_5, TEXT_REGULAR_6, TEXT_REGULAR_7, TEXT_REGULAR_8, TEXT_REGULAR_9, TEXT_REGULAR_IN_X_MOVES_1, TEXT_REGULAR_IN_X_MOVES_2, TEXT_REGULAR_YOUDED, TEXT_REGULAR_YOUFOUNDTHEULTIMATEKETCHUP_1, TEXT_REGULAR_YOUFOUNDTHEULTIMATEKETCHUP_2, TEXT_BIG_YOUWIN, TEXT_BIG_GAMEOVER, } t_assetsmap_id; # define OBJECT_SNAS OBJECT_SNAS_DOWN # define OBJECT_FIRSK OBJECT_FIRSK_DOWN #endif