/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* data_sprites.h :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: mcolonna +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/03/11 15:56:31 by mcolonna #+# #+# */ /* Updated: 2024/04/21 15:25:26 by mcolonna ### ########.fr */ /* */ /* ************************************************************************** */ #ifndef DATA_SPRITES_H # define DATA_SPRITES_H # define NB_SPRITES 26 typedef enum e_spritetype { ANIMATION, // loops through all the sprites ANIMATION_ONCE, // loops through all the sprites but only once CHARACTER_STILL, // down up left and right positions } t_spritetype; typedef struct s_spritemeta { t_assetsmap_id first_frame; int origin_x; int origin_y; t_spritetype type; int nb_frames; int delay_frame; } t_spritemeta; typedef enum e_spritesmap_id { CASE_BORDER_TOP, CASE_BORDER_BOTTOM, CASE_FLOOR_1, CASE_FLOOR_2, CASE_BRIDGE, SPR_SNAS, SPR_SNAS_WALK_DOWN, SPR_SNAS_WALK_UP, SPR_SNAS_WALK_RIGHT, SPR_SNAS_WALK_LEFT, SPR_WALL, SPR_KETCHUP, SPR_KETCHUP_FADE, SPR_EXIT_INACTIVE, SPR_EXIT_ACTIVE, SPR_EXIT_REMAINING, SPR_EXIT_TP, SPR_FIRSK, SPR_FIRSK_WALK_DOWN, SPR_FIRSK_WALK_UP, SPR_FIRSK_WALK_RIGHT, SPR_FIRSK_WALK_LEFT, SPR_ULTIMATEKETCHUP, SPR_KNIFEATTACK, SPR_EXPLOSION_1, SPR_EXPLOSION_2, } t_spritesmap_id; #endif