#ifndef MAIN_H # include # include "X11_events.h" # include # include # include typedef struct s_data { void *img; char *addr; int bits_per_pixel; int line_length; int endian; int height; int width; } t_data; typedef struct s_game { void *mlx; void *win; t_data img; t_data chibi; double x; double y; } t_game; # ifdef _WIN32 # define FORWARD_KEY 122 # define BACKWARD_KEY 115 # define LEFT_KEY 113 # define RIGHT_KEY 100 # define CTRL_KEY 1073742048 # define ALT_KEY 1073742050 # define C_KEY 99 # define ESC_KEY 27 # endif #endif // MAIN_H