40 lines
1.5 KiB
C
40 lines
1.5 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* object.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: mcolonna <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/03/15 14:58:25 by mcolonna #+# #+# */
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/* Updated: 2024/04/18 15:56:04 by mcolonna ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef OBJECT_H
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# define OBJECT_H
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typedef struct s_object t_object;
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typedef struct s_character t_character;
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typedef t_object (*t_object_init)(t_memclass);
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typedef struct s_objecttype
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{
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t_object_init init;
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bool solid_snas;
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bool solid_firsk;
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t_point (*loop)(t_object *, t_point pos);
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void (*draw)(t_object *, t_point p);
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// Called when a character want to walk through this object.
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// Returns false to block the character. If true, it will pass.
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// If walk_through is NULL, the character is blocked.
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bool (*walk_through)(t_object *, t_character *, t_point pos);
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} t_objecttype;
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typedef struct s_object
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{
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t_objecttype type;
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void *data;
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} t_object;
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#endif
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