
feat: - win screen - "press enter to retry" in both screens - reset moves only when winning the game change: - game over screen display - display top-left move a little differently dev: - scripts to import different text sizes
41 lines
1.3 KiB
C
41 lines
1.3 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* env.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: mcolonna <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/02/26 15:26:13 by mcolonna #+# #+# */
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/* Updated: 2024/04/19 12:29:10 by mcolonna ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef ENV_H
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# define ENV_H
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# define WINDOW_WIDTH 600
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# define WINDOW_HEIGHT 400
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# define WINDOW_TITLE "undretale"
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# define FPS 20
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# define TEXT_SPACE 9
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typedef struct s_env
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{
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t_memclass mc;
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void *mlx;
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void *win;
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t_room room;
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bool input[4];
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bool enter;
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int ketchup;
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int max_ketchup;
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int moves;
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t_camera camera;
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t_const_string *levels;
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int level_count;
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int level_current;
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} t_env;
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extern t_env g_env;
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#endif
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