
feat: - win screen - "press enter to retry" in both screens - reset moves only when winning the game change: - game over screen display - display top-left move a little differently dev: - scripts to import different text sizes
38 lines
1.4 KiB
C
38 lines
1.4 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* text.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: mcolonna <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/04/18 19:57:28 by mcolonna #+# #+# */
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/* Updated: 2024/04/19 11:55:23 by mcolonna ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "includes.h"
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#include "display_utils.h"
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void display_text(t_point *p, t_assetsmap_id asset)
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{
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display_draw(*p, asset);
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p->x += g_allassets[asset].width;
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}
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void display_uint(t_point *p, unsigned int n, bool little)
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{
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const t_memclass mc = mem_subclass(error_err, g_env.mc);
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t_assetsmap_id zero;
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t_string str;
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zero = TEXT_REGULAR_0;
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if (little)
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zero = TEXT_LITTLE_0;
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str = str_uinttostr(error_err, mc, n);
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while (*str)
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{
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display_text(p, zero + *str - '0');
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str++;
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}
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mem_freeall(mc);
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}
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