63 lines
1.7 KiB
C
63 lines
1.7 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* env.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: mcolonna <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/02/26 15:26:13 by mcolonna #+# #+# */
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/* Updated: 2024/04/20 16:14:20 by mcolonna ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef ENV_H
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# define ENV_H
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# define WINDOW_WIDTH 600
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# define WINDOW_HEIGHT 400
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# define WINDOW_TITLE "undretale"
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# define FPS 20
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# define TEXT_SPACE 9
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# define LEVEL_COUNT 10
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typedef struct s_env
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{
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// GLOBAL
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t_memclass mc;
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t_loopfunctions loopfunctions;
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// IO
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// display
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void *mlx;
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void *win;
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// input
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bool input[4];
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bool enter;
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// GAME
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// levels
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const t_const_string *levels;
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int level_count;
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int level_current;
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int level_to_load;
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// play
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t_room room;
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t_camera camera;
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int ketchup;
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int max_ketchup;
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bool snas_moved;
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// moves
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int moves;
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} t_env;
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extern t_env g_env;
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typedef struct s_consts
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{
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t_const_string levels[LEVEL_COUNT];
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t_assetmeta assetsmap[NB_ASSETS];
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t_spritemeta spritesmap[NB_SPRITES];
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t_roomcase roomcases[];
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} t_consts;
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extern const t_consts g_consts;
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#endif
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