49 lines
1.5 KiB
C
49 lines
1.5 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* data_sprites.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: mcolonna <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/03/11 15:56:31 by mcolonna #+# #+# */
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/* Updated: 2024/03/29 15:02:34 by mcolonna ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef DATA_SPRITES_H
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# define DATA_SPRITES_H
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# include "data_assets.h"
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# define NB_SPRITES 8
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typedef enum e_assettype
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{
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ANIMATION, // loops through all the sprites
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CHARACTER_STILL, // down up left and right positions
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} t_assettype;
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typedef struct s_spriteinfo
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{
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t_assetid first_frame;
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int nb_frames;
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int origin_x;
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int origin_y;
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t_assettype type;
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} t_spriteinfo;
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extern const t_spriteinfo g_spritesmap[NB_SPRITES];
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typedef enum e_spriteid
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{
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CASE_WALL,
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CASE_FLOOR,
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SPR_SNAS,
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SPR_SNAS_DOWN,
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SPR_SNAS_UP,
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SPR_SNAS_LEFT,
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SPR_SNAS_RIGHT,
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SPR_WALL,
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} t_spriteid;
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#endif
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