39 lines
1.3 KiB
C
39 lines
1.3 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* room.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: mcolonna <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/03/07 23:00:45 by mcolonna #+# #+# */
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/* Updated: 2024/04/02 17:50:58 by mcolonna ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef ROOM_H
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# define ROOM_H
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typedef struct s_room
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{
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int width;
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int height;
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t_sprite *surfaces;
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t_object **objects;
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t_memclass mc;
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} t_room;
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t_room room_fromfile(t_const_string path);
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void room_loop(t_room room);
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void room_draw(t_room room);
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void room_free(t_room room);
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t_object *room_getobjectfaced(
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t_room room, t_character *character, t_point pos);
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bool room_canwalk(
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t_room room, t_character *character, t_point pos);
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#endif
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