37 lines
1.3 KiB
C
37 lines
1.3 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* room_utils2.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: mcolonna <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/04/02 12:33:48 by mcolonna #+# #+# */
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/* Updated: 2024/04/02 17:52:14 by mcolonna ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "includes.h"
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#include "room_utils.h"
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void room_patch(t_room *room)
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{
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int x;
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int y;
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x = -1;
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while (++x < room->width)
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{
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y = -1;
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while (++y < room->height)
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{
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if (y == 0 || y == room->height - 1)
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{
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room->surfaces[y * room->width + x] = sprite_init(CASE_WALL);
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room->objects[y * room->width + x] = NULL;
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}
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else
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room->surfaces[y * room->width + x] = sprite_init(
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CASE_FLOOR_1 + (x + y) % 2);
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}
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}
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}
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