42_so_long/includes/main/env.h

62 lines
1.7 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* env.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: mcolonna <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/02/26 15:26:13 by mcolonna #+# #+# */
/* Updated: 2024/04/20 15:46:49 by mcolonna ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef ENV_H
# define ENV_H
# define WINDOW_WIDTH 600
# define WINDOW_HEIGHT 400
# define WINDOW_TITLE "undretale"
# define FPS 20
# define TEXT_SPACE 9
# define LEVEL_COUNT 10
typedef struct s_env
{
// GLOBAL
t_memclass mc;
t_loopfunctions loopfunctions;
// IO
// display
void *mlx;
void *win;
// input
bool input[4];
bool enter;
// GAME
// levels
const t_const_string *levels;
int level_count;
int level_current;
int level_to_load;
// room
t_room room;
t_camera camera;
int ketchup;
int max_ketchup;
// moves
int moves;
} t_env;
extern t_env g_env;
typedef struct s_consts
{
t_const_string levels[LEVEL_COUNT];
t_assetmeta assetsmap[NB_ASSETS];
t_spritemeta spritesmap[NB_SPRITES];
t_roomcase roomcases[];
} t_consts;
extern const t_consts g_consts;
#endif