42_so_long/includes/room/room.h
mcolonna 9e81a59a7e feat: loots of things!!! *
Added features:
- Check if the room is valid
- Pathfinding
- Firsk
- Camera
Changes:
- Borders
Dev:
- new test rooms
- ber.vim plugin
2024-04-15 19:46:35 +02:00

42 lines
1.4 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* room.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: mcolonna <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/03/07 23:00:45 by mcolonna #+# #+# */
/* Updated: 2024/04/15 17:50:29 by mcolonna ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef ROOM_H
# define ROOM_H
typedef struct s_room
{
int width;
int height;
t_sprite *surfaces;
t_object **objects;
t_visual **visuals;
t_memclass mc;
} t_room;
void room_init(t_const_string path);
void room_loop(t_room room);
void room_draw(t_room room);
void room_free(t_room room);
t_object *room_getobjectfaced(
t_room room, t_character *character, t_point pos);
bool room_canwalk(
t_room room, t_character *character, t_point pos);
t_point room_find(t_object_init objtype);
#endif