
Added features: - Check if the room is valid - Pathfinding - Firsk - Camera Changes: - Borders Dev: - new test rooms - ber.vim plugin
53 lines
1.7 KiB
C
53 lines
1.7 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* room_utils2.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: mcolonna <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/04/09 16:04:41 by mcolonna #+# #+# */
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/* Updated: 2024/04/11 17:24:53 by mcolonna ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "includes.h"
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#include "room_utils.h"
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static void checkwall(t_const_string path, t_object *obj)
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{
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if (!obj || obj->type.init != wall_init)
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error_str(path, "there must have walls all around the room");
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}
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void room_checkwallsallaround(t_const_string path, t_room *room)
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{
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int i;
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i = -1;
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while (++i < room->width)
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checkwall(path, room->objects[i]);
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i = (room->height - 1) * room->width - 1;
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while (++i < room->width * room->height)
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checkwall(path, room->objects[i]);
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i = 0;
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while (i < room->width * room->height)
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{
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checkwall(path, room->objects[i]);
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i += room->width;
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}
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i = room->width - 1;
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while (i < room->width * room->height)
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{
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checkwall(path, room->objects[i]);
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i += room->width;
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}
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}
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t_point to_camera_pos(t_point p)
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{
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t_point r;
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r.x = p.x * 50 - g_env.camera.pos.x;
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r.y = p.y * 50 - g_env.camera.pos.y;
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return (r);
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}
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