
Added features: - Check if the room is valid - Pathfinding - Firsk - Camera Changes: - Borders Dev: - new test rooms - ber.vim plugin
39 lines
1.5 KiB
C
39 lines
1.5 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* character.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: mcolonna <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/04/02 17:46:05 by mcolonna #+# #+# */
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/* Updated: 2024/04/15 17:58:02 by mcolonna ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef CHARACTER_H
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# define CHARACTER_H
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typedef struct s_character_sprites
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{
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t_spritesmap_id still;
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t_spritesmap_id walk_left;
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t_spritesmap_id walk_right;
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t_spritesmap_id walk_up;
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t_spritesmap_id walk_down;
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} t_character_sprites;
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typedef struct s_character
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{
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t_direction direction;
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t_sprite spr;
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int walk_remaining_steps;
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int walk_steps_nb;
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t_character_sprites *sprites;
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} t_character;
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void character_draw(t_character *character, t_point p);
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t_point character_loop(t_character *character, t_point pos,
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t_direction (*brain)(t_point));
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t_character character_init(t_character_sprites *sprites, int walk_steps_nb);
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#endif
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