39 lines
1.4 KiB
C
39 lines
1.4 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* object_wall.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: mcolonna <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/03/15 15:27:03 by mcolonna #+# #+# */
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/* Updated: 2024/04/03 15:17:07 by mcolonna ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "includes.h"
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static t_point wall_loop(t_object *obj, t_point pos)
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{
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(void)obj;
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(void)pos;
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return (point_init(0, 0));
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}
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static void wall_draw(t_object *obj, int x, int y)
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{
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sprite_draw(x, y, &((t_wall_data *)obj->data)->spr);
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}
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t_object wall_init(t_memclass mc)
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{
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static const t_objecttype type
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= {loop: wall_loop, draw: wall_draw, walk_through: NULL};
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t_object r;
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t_wall_data *data;
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r.type = type;
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data = mem_alloc(error_err, mc, sizeof(t_wall_data));
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data->spr = sprite_init(SPR_WALL);
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r.data = data;
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return (r);
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}
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