init: main *

From 3ds template: https://github.com/TricksterGuy/3ds-template
This commit is contained in:
frzysk 2024-10-04 19:07:54 +03:00 committed by Zy
commit 04840890c7
10 changed files with 731 additions and 0 deletions

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# Compile directories
build/
output/
# Codeblocks
*.layout
# Object files
*.o
*.ko
*.obj
*.elf
*.3ds
*.cia
*.3dsx
*.smdh
*.zip
# Precompiled Headers
*.gch
*.pch
# Libraries
*.lib
*.a
*.la
*.lo
# Shared objects (inc. Windows DLLs)
*.dll
*.so
*.so.*
*.dylib
# Executables
*.exe
*.out
*.app
*.i*86
*.x86_64
*.hex
# Debug files
*.dSYM/

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MIT License
Copyright (c) 2017 [Brandon W.]
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE

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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# RESOURCES is the directory where AppInfo template.rsf etc can be found
# OUTPUT is the directory where final executables will be placed
# GRAPHICS is a list of directories containing graphics files
# GFXBUILD is the directory where converted graphics files will be placed
# If set to $(BUILD), it will statically link in the converted
# files as if they were data files.
#
# NO_SMDH: if set to anything, no SMDH file is generated.
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
# ICON is the filename of the icon (.png), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.png
# - icon.png
# - <libctru folder>/default_icon.png
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source
DATA := data
INCLUDES := include
GRAPHICS := gfx
OUTPUT := output
RESOURCES := resources
ROMFS := romfs
GFXBUILD := $(ROMFS)/gfx
#---------------------------------------------------------------------------------
# Resource Setup
#---------------------------------------------------------------------------------
APP_INFO := $(RESOURCES)/AppInfo
BANNER_AUDIO := $(RESOURCES)/audio
BANNER_IMAGE := $(RESOURCES)/banner
ICON := $(RESOURCES)/icon.png
RSF := $(TOPDIR)/$(RESOURCES)/template.rsf
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
COMMON := -Wall -O2 -mword-relocations -fomit-frame-pointer -ffunction-sections $(ARCH) $(INCLUDE) -D__3DS__
CFLAGS := $(COMMON) -std=gnu99
CXXFLAGS := $(COMMON) -fno-rtti -fno-exceptions -std=gnu++11
ASFLAGS := $(ARCH)
LDFLAGS = -specs=3dsx.specs $(ARCH) -Wl,-Map,$(notdir $*.map)
#---------------------------------------------------------------------------------
# Libraries needed to link into the executable.
#---------------------------------------------------------------------------------
LIBS := -lcitro2d -lcitro3d -lctru -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(CTRULIB)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export TOPDIR := $(CURDIR)
export OUTPUT_DIR := $(TOPDIR)/$(OUTPUT)
export OUTPUT_FILE := $(OUTPUT_DIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
#---------------------------------------------------------------------------------
export T3XFILES := $(GFXFILES:.t3s=.t3x)
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
$(if $(filter $(BUILD),$(GFXBUILD)),$(addsuffix .o,$(T3XFILES)))
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
$(addsuffix .h,$(subst .,_,$(BINFILES))) \
$(GFXFILES:.t3s=.h)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT_FILE).smdh)
#---------------------------------------------------------------------------------
# Inclusion of RomFS folder, App Icon, and building SMDH
#---------------------------------------------------------------------------------
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.png)
ifneq (,$(findstring $(TARGET).png,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).png
else
ifneq (,$(findstring icon.png,$(icons)))
export APP_ICON := $(TOPDIR)/icon.png
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_SMDH)),)
export _3DSXFLAGS += --smdh=$(OUTPUT_FILE).smdh
endif
ifneq ($(ROMFS),)
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
endif
#---------------------------------------------------------------------------------
# First set of targets ensure the build/output directories are created and execute
# in the context of the BUILD directory.
#---------------------------------------------------------------------------------
.PHONY : clean all bootstrap 3dsx cia elf 3ds citra release
all : bootstrap
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
3dsx : bootstrap
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@
cia : bootstrap
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@
3ds : bootstrap
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@
elf : bootstrap
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@
citra : bootstrap
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@
release : bootstrap
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@
bootstrap :
@[ -d $(BUILD) ] || mkdir -p $(BUILD)
@[ -d $(OUTPUT_DIR) ] || mkdir -p $(OUTPUT_DIR)
@[ -d $(GFXBUILD) ] || mkdir -p $(GFXBUILD)
clean :
@echo clean ...
@rm -rf $(BUILD) $(OUTPUT)
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
include $(TOPDIR)/$(APP_INFO)
APP_TITLE := $(shell echo "$(APP_TITLE)" | cut -c1-128)
APP_DESCRIPTION := $(shell echo "$(APP_DESCRIPTION)" | cut -c1-256)
APP_AUTHOR := $(shell echo "$(APP_AUTHOR)" | cut -c1-128)
APP_PRODUCT_CODE := $(shell echo $(APP_PRODUCT_CODE) | cut -c1-16)
APP_UNIQUE_ID := $(shell echo $(APP_UNIQUE_ID) | cut -c1-7)
APP_VERSION_MAJOR := $(shell echo $(APP_VERSION_MAJOR) | cut -c1-3)
APP_VERSION_MINOR := $(shell echo $(APP_VERSION_MINOR) | cut -c1-3)
APP_VERSION_MICRO := $(shell echo $(APP_VERSION_MICRO) | cut -c1-3)
APP_ROMFS := $(TOPDIR)/$(ROMFS)
ifneq ("$(wildcard $(TOPDIR)/$(BANNER_IMAGE).cgfx)","")
BANNER_IMAGE_FILE := $(TOPDIR)/$(BANNER_IMAGE).cgfx
BANNER_IMAGE_ARG := -ci $(BANNER_IMAGE_FILE)
else
BANNER_IMAGE_FILE := $(TOPDIR)/$(BANNER_IMAGE).png
BANNER_IMAGE_ARG := -i $(BANNER_IMAGE_FILE)
endif
ifneq ("$(wildcard $(TOPDIR)/$(BANNER_AUDIO).cwav)","")
BANNER_AUDIO_FILE := $(TOPDIR)/$(BANNER_AUDIO).cwav
BANNER_AUDIO_ARG := -ca $(BANNER_AUDIO_FILE)
else
BANNER_AUDIO_FILE := $(TOPDIR)/$(BANNER_AUDIO).wav
BANNER_AUDIO_ARG := -a $(BANNER_AUDIO_FILE)
endif
COMMON_MAKEROM_PARAMS := -rsf $(RSF) -target t -exefslogo -elf $(OUTPUT_FILE).elf -icon icon.icn \
-banner banner.bnr -DAPP_TITLE="$(APP_TITLE)" -DAPP_PRODUCT_CODE="$(APP_PRODUCT_CODE)" \
-DAPP_UNIQUE_ID="$(APP_UNIQUE_ID)" -DAPP_ROMFS="$(APP_ROMFS)" -DAPP_SYSTEM_MODE="64MB" \
-DAPP_SYSTEM_MODE_EXT="Legacy" -major "$(APP_VERSION_MAJOR)" -minor "$(APP_VERSION_MINOR)" \
-micro "$(APP_VERSION_MICRO)"
ifeq ($(OS),Windows_NT)
MAKEROM = makerom.exe
BANNERTOOL = bannertool.exe
CITRA = citra.exe
_3DSXTOOL = 3dsxtool.exe
SMDHTOOL = smdhtool.exe
TEX3DS = tex3ds.exe
else
MAKEROM = makerom
BANNERTOOL = bannertool
CITRA = citra
_3DSXTOOL = 3dsxtool
SMDHTOOL = smdhtool
TEX3DS = tex3ds
endif
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
.PHONY: all 3dsx cia elf 3ds citra release
$(OUTPUT_FILE).3dsx : $(OUTPUT_FILE).elf $(_3DSXDEPS)
$(_3DSXTOOL) $< $@ $(_3DSXFLAGS)
@echo built ... $(notdir $@)
$(OUTPUT_FILE).smdh : $(APP_ICON)
@$(SMDHTOOL) --create "$(APP_TITLE)" "$(APP_DESCRIPTION)" "$(APP_AUTHOR)" $(APP_ICON) $@
@echo built ... $(notdir $@)
$(OFILES_SOURCES) : $(HFILES)
$(OUTPUT_FILE).elf : $(OFILES)
$(OUTPUT_FILE).3ds : $(OUTPUT_FILE).elf banner.bnr icon.icn
@$(MAKEROM) -f cci -o $(OUTPUT_FILE).3ds -DAPP_ENCRYPTED=true $(COMMON_MAKEROM_PARAMS)
@echo "built ... $(notdir $@)"
$(OUTPUT_FILE).cia : $(OUTPUT_FILE).elf banner.bnr icon.icn
@$(MAKEROM) -f cia -o $(OUTPUT_FILE).cia -DAPP_ENCRYPTED=false $(COMMON_MAKEROM_PARAMS)
@echo "built ... $(notdir $@)"
$(OUTPUT_FILE).zip : $(OUTPUT_FILE).smdh $(OUTPUT_FILE).3dsx
@cd $(OUTPUT_DIR)
mkdir -p 3ds/$(TARGET)
cp $(OUTPUT_FILE).3dsx 3ds/$(TARGET)
cp $(OUTPUT_FILE).smdh 3ds/$(TARGET)
zip -r $(OUTPUT_FILE).zip 3ds > /dev/null
rm -r 3ds
@echo built ... $(notdir $@)
banner.bnr : $(BANNER_IMAGE_FILE) $(BANNER_AUDIO_FILE)
@$(BANNERTOOL) makebanner $(BANNER_IMAGE_ARG) $(BANNER_AUDIO_ARG) -o banner.bnr > /dev/null
@echo built ... $(notdir $@)
icon.icn : $(APP_ICON)
@$(BANNERTOOL) makesmdh -s "$(APP_TITLE)" -l "$(APP_TITLE)" -p "$(APP_AUTHOR)" -i $(APP_ICON) -o icon.icn > /dev/null
@echo built ... $(notdir $@)
3dsx : $(OUTPUT_FILE).3dsx
cia : $(OUTPUT_FILE).cia
3ds : $(OUTPUT_FILE).3ds
elf : $(OUTPUT_FILE).elf
citra : 3dsx
$(CITRA) $(OUTPUT_FILE).3dsx
release : $(OUTPUT_FILE).zip cia 3ds
#---------------------------------------------------------------------------------
# Binary Data Rules
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
.PRECIOUS : %.t3x
%.t3x.o %_t3x.h : %.t3x
#---------------------------------------------------------------------------------
@$(bin2o)
#---------------------------------------------------------------------------------
# rules for assembling GPU shaders
#---------------------------------------------------------------------------------
define shader-as
$(eval CURBIN := $*.shbin)
$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
picasso -o $(CURBIN) $1
bin2s $(CURBIN) | $(AS) -o $*.shbin.o
endef
%.shbin.o %_shbin.h : %.v.pica %.g.pica
@echo $(notdir $^)
@$(call shader-as,$^)
%.shbin.o %_shbin.h : %.v.pica
@echo $(notdir $<)
@$(call shader-as,$<)
%.shbin.o %_shbin.h : %.shlist
@echo $(notdir $<)
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))
#---------------------------------------------------------------------------------
%.t3x %.h : %.t3s
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(TEX3DS) -i $< -H $*.h -d $*.d -o $(TOPDIR)/$(GFXBUILD)/$*.t3x
-include $(DEPSDIR)/*.d
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------

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# 3ds-template
A starter template for various 3DS homebrew applications. This template is geared specifically towards the Code::Blocks IDE. This template can also be used without Code::Blocks just use the `Makefile` and directory structure provided.
This is designed to be a simple and fairly minimal setup required to begin developing homebrew for the 3ds system. As such it doesn't include everything needed to build everything out of the box if you want to build 3ds or cia homebrew.
## Usage
| Targets | Action |
| ------------| ----------------------------------------------------------------------------------------- |
| 3ds | Builds `<project name>.3ds`. <sup>1</sup>
| 3dsx | Builds `<project name>.3dsx` and `<project name>.smdh`.
| cia | Builds `<project name>.cia`. <sup>1</sup>
| citra | Builds and automatically runs `citra` for testing.<sup>2</sup>
| elf | Builds `<project name>.elf`.
| release | Release build, creates a `cia`, `3ds`, and a zip file containing the `smdh` and `3dsx`. <sup>3</sup>
**Notes:**
* <sup>1</sup> This requires having [makerom] and [bannertool] in your `$PATH`
* <sup>2</sup> `make citra` requires having [citra] installed and in your `$PATH`
* <sup>3</sup> If you are on Windows you will need both of the following in your `$PATH` [zip] and [libbz2.dll]
## Setting up devkitPro
* Follow the steps installing devkitPro at the gbatemp [wiki]
### If you want to build cia and 3ds then follow these extra steps:
* Aquire makerom and bannertool binaries from [buildtools], or compile them yourself from [makerom] and [bannertool]
* Copy the makerom/bannertool to `$DEVKITARM/bin` or some other directory in your `$PATH`
## Code::Blocks Setup
1. Simply open `3ds.cbp` in Code::Blocks
2. Choose File > Save as user-template and enter a template name. The project setup is now a user template to create new projects.
3. When creating a new project select File > New > From template and follow the wizard's instructions.
4. Ensure you have the environment variables plugin installed (in linux you can install this by installing the codeblocks-contrib package)
5. Choose Settings > Environment and scroll down to the Environment Variables section.
6. Add `DEVKITPRO` and point it to where devkitpro is installed
7. Add `DEVKITARM` and point it to where devkitarm is.
To compile in Code::Blocks simply select your target from the list and click the Gear icon to automatically invoke the `Makefile`
**Note** Make sure you are using MSYS2's make (make.exe) and not MINGW's make (mingw32-make.exe)
## Creating a new project
1. Make a new Code::Blocks project via a user-template you just created above. Or simply copy this directory.
2. (Only needed for cia/3ds builds) Edit the file `resources/AppInfo`
1. Edit those values and ensure you choose a unique id see [unique_id_list].
2. Replace the existing files in the `resources` directory to suit your needs.
**Note** please ensure that no folder/directory used in the project contains spaces. Devkitpro's Makefiles apparently does not like this.
That is, do not have it in a folder like `C:/3DS Hacking/3ds-template` rather `C:/3DS_Hacking/3ds-template`
## Credits
All of this would not have been possible without the work of
* [Smealum](https://github.com/smealum)
* [Steveice10](https://github.com/Steveice10) for the [buildtools]
* [amaredeus](https://github.com/amaredeus) for various improvements to the template (such as the formatting in this README)
[//]: # (These are reference links used in the body of this note and get stripped out when the markdown processor does its job. There is no need to format nicely because it shouldn't be seen. Thanks SO - http://stackoverflow.com/questions/4823468/store-comments-in-markdown-syntax)
[buildtools]: <https://github.com/Steveice10/buildtools>
[bannertool]: <https://github.com/Steveice10/buildtools>
[citra]: <https://github.com/citra-emu/citra>
[libbz2.dll]: <http://downloads.sourceforge.net/gnuwin32/zip-3.0-dep.zip>
[makerom]: <https://github.com/profi200/Project_CTR>
[unique_id_list]: <https://gbatemp.net/threads/homebrew-cias-uniqueid-collection.379362>
[wiki]: <https://wiki.gbatemp.net/wiki/3DS_Homebrew_Development#Install_devkitARM>
[zip]: <http://downloads.sourceforge.net/gnuwin32/zip-3.0-bin.zip>

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APP_TITLE = Homebrew Template
APP_DESCRIPTION = A 3DS homebrew template.
APP_AUTHOR = YourName
APP_PRODUCT_CODE = Your-Code
APP_UNIQUE_ID = 0x1929
APP_VERSION_MAJOR = 1
APP_VERSION_MINOR = 0
APP_VERSION_MICRO = 0

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BasicInfo:
Title : $(APP_TITLE)
ProductCode : $(APP_PRODUCT_CODE)
Logo : Nintendo # Nintendo / Licensed / Distributed / iQue / iQueForSystem
#RomFs:
# Specifies the root path of the read only file system to include in the ROM.
#RootPath : $(APP_ROMFS)
TitleInfo:
Category : Application
UniqueId : $(APP_UNIQUE_ID)
Option:
UseOnSD : true # true if App is to be installed to SD
FreeProductCode : true # Removes limitations on ProductCode
MediaFootPadding : false # If true CCI files are created with padding
EnableCrypt : $(APP_ENCRYPTED) # Enables encryption for NCCH and CIA
EnableCompress : true # Compresses where applicable (currently only exefs:/.code)
AccessControlInfo:
CoreVersion : 2
# Exheader Format Version
DescVersion : 2
# Minimum Required Kernel Version (below is for 4.5.0)
ReleaseKernelMajor : "02"
ReleaseKernelMinor : "33"
# ExtData
UseExtSaveData : false # enables ExtData
#ExtSaveDataId : 0x300 # only set this when the ID is different to the UniqueId
# FS:USER Archive Access Permissions
# Uncomment as required
FileSystemAccess:
#- CategorySystemApplication
#- CategoryHardwareCheck
- CategoryFileSystemTool
#- Debug
#- TwlCardBackup
#- TwlNandData
#- Boss
- DirectSdmc
#- Core
#- CtrNandRo
#- CtrNandRw
#- CtrNandRoWrite
#- CategorySystemSettings
#- CardBoard
#- ExportImportIvs
#- DirectSdmcWrite
#- SwitchCleanup
#- SaveDataMove
#- Shop
#- Shell
#- CategoryHomeMenu
# Process Settings
MemoryType : Application # Application/System/Base
SystemMode : $(APP_SYSTEM_MODE) # 64MB(Default)/96MB/80MB/72MB/32MB
IdealProcessor : 0
AffinityMask : 1
Priority : 16
MaxCpu : 0x9E # Default
HandleTableSize : 0x200
DisableDebug : false
EnableForceDebug : false
CanWriteSharedPage : true
CanUsePrivilegedPriority : false
CanUseNonAlphabetAndNumber : true
PermitMainFunctionArgument : true
CanShareDeviceMemory : true
RunnableOnSleep : false
SpecialMemoryArrange : true
# New3DS Exclusive Process Settings
SystemModeExt : $(APP_SYSTEM_MODE_EXT) # Legacy(Default)/124MB/178MB Legacy:Use Old3DS SystemMode
CpuSpeed : 804MHz # 256MHz(Default)/804MHz
EnableL2Cache : true # false(default)/true
CanAccessCore2 : true
# Virtual Address Mappings
IORegisterMapping:
- 1ff00000-1ff7ffff # DSP memory
MemoryMapping:
- 1f000000-1f5fffff:r # VRAM
# Accessible SVCs, <Name>:<ID>
SystemCallAccess:
ArbitrateAddress: 34
Backdoor: 123
Break: 60
CancelTimer: 28
ClearEvent: 25
ClearTimer: 29
CloseHandle: 35
ConnectToPort: 45
ControlMemory: 1
ControlProcessMemory: 112
CreateAddressArbiter: 33
CreateEvent: 23
CreateMemoryBlock: 30
CreateMutex: 19
CreateSemaphore: 21
CreateThread: 8
CreateTimer: 26
DuplicateHandle: 39
ExitProcess: 3
ExitThread: 9
GetCurrentProcessorNumber: 17
GetHandleInfo: 41
GetProcessId: 53
GetProcessIdOfThread: 54
GetProcessIdealProcessor: 6
GetProcessInfo: 43
GetResourceLimit: 56
GetResourceLimitCurrentValues: 58
GetResourceLimitLimitValues: 57
GetSystemInfo: 42
GetSystemTick: 40
GetThreadContext: 59
GetThreadId: 55
GetThreadIdealProcessor: 15
GetThreadInfo: 44
GetThreadPriority: 11
MapMemoryBlock: 31
OutputDebugString: 61
QueryMemory: 2
ReleaseMutex: 20
ReleaseSemaphore: 22
SendSyncRequest1: 46
SendSyncRequest2: 47
SendSyncRequest3: 48
SendSyncRequest4: 49
SendSyncRequest: 50
SetThreadPriority: 12
SetTimer: 27
SignalEvent: 24
SleepThread: 10
UnmapMemoryBlock: 32
WaitSynchronization1: 36
WaitSynchronizationN: 37
# Service List
# Maximum 34 services (32 if firmware is prior to 9.6.0)
ServiceAccessControl:
- APT:U
- ac:u
- am:net
- boss:U
- cam:u
- cecd:u
- cfg:nor
- cfg:u
- csnd:SND
- dsp::DSP
- frd:u
- fs:USER
- gsp::Gpu
- hid:USER
- http:C
- ir:rst
- ir:u
- ir:USER
- mic:u
- ndm:u
- news:u
- nwm::UDS
- ptm:u
- pxi:dev
- soc:U
- ssl:C
- y2r:u
SystemControlInfo:
SaveDataSize: 0KB # Change if the app uses savedata
RemasterVersion: 2
StackSize: 0x40000
# Modules that run services listed above should be included below
# Maximum 48 dependencies
# <module name>:<module titleid>
Dependency:
ac: 0x0004013000002402
act: 0x0004013000003802
am: 0x0004013000001502
boss: 0x0004013000003402
camera: 0x0004013000001602
cecd: 0x0004013000002602
cfg: 0x0004013000001702
codec: 0x0004013000001802
csnd: 0x0004013000002702
dlp: 0x0004013000002802
dsp: 0x0004013000001a02
friends: 0x0004013000003202
gpio: 0x0004013000001b02
gsp: 0x0004013000001c02
hid: 0x0004013000001d02
http: 0x0004013000002902
i2c: 0x0004013000001e02
ir: 0x0004013000003302
mcu: 0x0004013000001f02
mic: 0x0004013000002002
ndm: 0x0004013000002b02
news: 0x0004013000003502
nfc: 0x0004013000004002
nim: 0x0004013000002c02
nwm: 0x0004013000002d02
pdn: 0x0004013000002102
ps: 0x0004013000003102
ptm: 0x0004013000002202
qtm: 0x0004013020004202
ro: 0x0004013000003702
socket: 0x0004013000002e02
spi: 0x0004013000002302
ssl: 0x0004013000002f02

25
source/main.cpp Normal file
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@ -0,0 +1,25 @@
#include <3ds.h>
#include <stdio.h>
int main(int argc, char **argv) {
gfxInitDefault();
consoleInit(GFX_TOP, NULL);
printf("Test Code::Blocks project!");
printf("\x1b[20;15HPress Start to exit.");
while(aptMainLoop()) {
gspWaitForVBlank();
hidScanInput();
if(hidKeysDown() & KEY_START)
break;
gfxFlushBuffers();
gfxSwapBuffers();
}
gfxExit();
return 0;
}