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5 changed files with 12 additions and 4 deletions
1
TODO
1
TODO
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@ -8,3 +8,4 @@ TODO mlx_exit()
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TODO hook functions should be compatible again
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TODO mlx_init: use GSP_RGBA8_OES, and change mlx_get_data_addr accordingly
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TODO use GSPGPU
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@ -34,6 +34,6 @@
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/// NULL if failed.
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t_mlx mlx_init(void); // TODO should call this before REALLY anything else?
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// TODO mlx_end() or something? mlx_destroy_display()?
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// TODO mlx_end() or something? mlx_destroy_display()? (with C2D_Fini())
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#endif
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@ -10,6 +10,7 @@
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#include "mlx_internal.h"
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#include <stdlib.h>
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#include "3ds.h"
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#include <citro2d.h>
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static t_internal_mlx g_internal_mlx;
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@ -18,9 +19,9 @@ t_mlx mlx_init(void)
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if (g_internal_mlx.is_init_called)
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mlx3ds_internal_fatalerror("mlx_init() must be called only once");
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g_internal_mlx.is_init_called = true;
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gfxInitDefault();
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gfxSetDoubleBuffering(GFX_TOP, false);
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gfxSetDoubleBuffering(GFX_BOTTOM, false);
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gfxInit(FRAMEBUFFER_FORMAT, FRAMEBUFFER_FORMAT, false);
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consoleInit(GFX_BOTTOM, NULL);
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C2D_Init(SIZE_MAX); // TODO C2D use SIZE_MAX?
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C2D_Prepare(); // TODO C2D overrides gfxInit??
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return (&g_internal_mlx);
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}
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@ -16,6 +16,10 @@
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# include "3ds.h"
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# include "mlx_events.h"
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# define FRAMEBUFFER_FORMAT GSP_RGBA8_OES // GSPGPU_FramebufferFormat
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# define FRAMEBUFFER_BPP 32 // must be coherent with above
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# define FRAMEBUFFER_ENDIAN 0 // ??? // must be coherent with above
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/// @brief Write an error message and exit the program.
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///
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/// @param msg Message to write. Must use less than 38 colons.
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@ -6,3 +6,5 @@ How to change a original MinilibX project to a 3DS one:
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- main must be main(void)
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- new inputs
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- use assets instead of files
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- change big malloc/free to linearAlloc/linearFree
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- change color format and adapt everything
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