/** * mlx_init.h * for the project "MinilibX for 3DS" * by Zy * at https://github.com/frzysk/mlx3ds * * The content of this file, all /include/mlx_*.h files and /include/mlx.h from * the root of the repository come from the original mlx.h at: * https://github.com/42Paris/minilibx-linux (commit 7dc5314) * * Those files are functionally the same as the original mlx.h file, the changes * are mostly on the documentation and the organization. This documentation * explains how to use the library for the 3DS, so some things won't be explain * since they aren't used in this implementation. * * Some arguments are marked as "unused", it means that changing their value * doesn't do anything. The returned values marked as "unused" are undefined. * Both are kept as is to stay as compatible as possible with project using the * original MinilibX implementation. */ /** * Function which initialize everything for the mlx3ds. */ #ifndef MLX_INIT_H # define MLX_INIT_H # include "mlx3ds_typealiases.h" /// @brief Call this function before anything else. /// /// @return The mlx connection identifier to use for all other functions. /// NULL if failed. t_mlx mlx_init(void); // TODO should call this before REALLY anything else? // TODO mlx_end() or something? mlx_destroy_display()? (with C2D_Fini()) #endif