# From (where?) (<-- TODO answer) # Modified by Zy to work with the MinilibX For 3DS project # (at https://github.com/frzysk/mlx3ds). #--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITARM)),) $(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") endif TOPDIR ?= $(CURDIR) include $(DEVKITARM)/3ds_rules #--------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # DATA is a list of directories containing data files # INCLUDES is a list of directories containing header files # RESOURCES is the directory where AppInfo template.rsf etc can be found # OUTPUT is the directory where final executables will be placed # GRAPHICS is a list of directories containing graphics files # GFXBUILD is the directory where converted graphics files will be placed # If set to $(BUILD), it will statically link in the converted # files as if they were data files. # ASSETS is the directory of assets to embed in the rom (rule for __embeddedassets.o) # # NO_SMDH: if set to anything, no SMDH file is generated. # ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional) # APP_TITLE is the name of the app stored in the SMDH file (Optional) # APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional) # APP_AUTHOR is the author of the app stored in the SMDH file (Optional) # ICON is the filename of the icon (.png), relative to the project folder. # If not set, it attempts to use one of the following (in this order): # - .png # - icon.png # - /default_icon.png #--------------------------------------------------------------------------------- TARGET := $(notdir $(CURDIR)) BUILD := build SOURCES := source DATA := data INCLUDES := include GRAPHICS := gfx OUTPUT := output RESOURCES := resources ROMFS := romfs GFXBUILD := $(ROMFS)/gfx ASSETS := assets #--------------------------------------------------------------------------------- # Resource Setup #--------------------------------------------------------------------------------- APP_INFO := $(RESOURCES)/AppInfo BANNER_AUDIO := $(RESOURCES)/audio BANNER_IMAGE := $(RESOURCES)/banner ICON := $(RESOURCES)/icon.png RSF := $(TOPDIR)/$(RESOURCES)/template.rsf #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft COMMON := -Wall -O2 -mword-relocations -fomit-frame-pointer -ffunction-sections $(ARCH) $(INCLUDE) -D__3DS__ $(FLAGS) CFLAGS := $(COMMON) -std=gnu99 CXXFLAGS := $(COMMON) -fno-rtti -fno-exceptions -std=gnu++11 ASFLAGS := $(ARCH) LDFLAGS = -specs=3dsx.specs $(ARCH) -Wl,-Map,$(notdir $*.map) #--------------------------------------------------------------------------------- # Libraries needed to link into the executable. #--------------------------------------------------------------------------------- LIBS := -lctru -lm #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib #--------------------------------------------------------------------------------- LIBDIRS := $(PORTLIBS) $(CTRULIB) #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export TOPDIR := $(CURDIR) export OUTPUT_DIR := $(TOPDIR)/$(OUTPUT) export OUTPUT_FILE := $(OUTPUT_DIR)/$(TARGET) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) export DEPSDIR := $(CURDIR)/$(BUILD) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica))) SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist))) GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) export LD := $(CC) else export LD := $(CXX) endif #--------------------------------------------------------------------------------- export T3XFILES := $(GFXFILES:.t3s=.t3x) export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \ $(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \ $(if $(filter $(BUILD),$(GFXBUILD)),$(addsuffix .o,$(T3XFILES))) export OFILES := $(OFILES_BIN) $(OFILES_SOURCES) __embeddedassets.o export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \ $(addsuffix .h,$(subst .,_,$(BINFILES))) \ $(GFXFILES:.t3s=.h) export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT_FILE).smdh) #--------------------------------------------------------------------------------- # Inclusion of RomFS folder, App Icon, and building SMDH #--------------------------------------------------------------------------------- ifeq ($(strip $(ICON)),) icons := $(wildcard *.png) ifneq (,$(findstring $(TARGET).png,$(icons))) export APP_ICON := $(TOPDIR)/$(TARGET).png else ifneq (,$(findstring icon.png,$(icons))) export APP_ICON := $(TOPDIR)/icon.png endif endif else export APP_ICON := $(TOPDIR)/$(ICON) endif ifeq ($(strip $(NO_SMDH)),) export _3DSXFLAGS += --smdh=$(OUTPUT_FILE).smdh endif ifneq ($(ROMFS),) export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS) endif #--------------------------------------------------------------------------------- # First set of targets ensure the build/output directories are created and execute # in the context of the BUILD directory. #--------------------------------------------------------------------------------- .PHONY : clean all bootstrap 3dsx cia elf 3ds citra release all : bootstrap @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile 3dsx : bootstrap @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@ cia : bootstrap @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@ 3ds : bootstrap @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@ elf : bootstrap @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@ citra : bootstrap @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@ release : bootstrap @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@ bootstrap : @[ -d $(BUILD) ] || mkdir -p $(BUILD) @[ -d $(OUTPUT_DIR) ] || mkdir -p $(OUTPUT_DIR) @[ -d $(GFXBUILD) ] || mkdir -p $(GFXBUILD) clean : @echo clean ... @rm -rf $(BUILD) $(OUTPUT) #--------------------------------------------------------------------------------- else DEPENDS := $(OFILES:.o=.d) include $(TOPDIR)/$(APP_INFO) APP_TITLE := $(shell echo "$(APP_TITLE)" | cut -c1-128) APP_DESCRIPTION := $(shell echo "$(APP_DESCRIPTION)" | cut -c1-256) APP_AUTHOR := $(shell echo "$(APP_AUTHOR)" | cut -c1-128) APP_PRODUCT_CODE := $(shell echo $(APP_PRODUCT_CODE) | cut -c1-16) APP_UNIQUE_ID := $(shell echo $(APP_UNIQUE_ID) | cut -c1-7) APP_VERSION_MAJOR := $(shell echo $(APP_VERSION_MAJOR) | cut -c1-3) APP_VERSION_MINOR := $(shell echo $(APP_VERSION_MINOR) | cut -c1-3) APP_VERSION_MICRO := $(shell echo $(APP_VERSION_MICRO) | cut -c1-3) APP_ROMFS := $(TOPDIR)/$(ROMFS) ifneq ("$(wildcard $(TOPDIR)/$(BANNER_IMAGE).cgfx)","") BANNER_IMAGE_FILE := $(TOPDIR)/$(BANNER_IMAGE).cgfx BANNER_IMAGE_ARG := -ci $(BANNER_IMAGE_FILE) else BANNER_IMAGE_FILE := $(TOPDIR)/$(BANNER_IMAGE).png BANNER_IMAGE_ARG := -i $(BANNER_IMAGE_FILE) endif ifneq ("$(wildcard $(TOPDIR)/$(BANNER_AUDIO).cwav)","") BANNER_AUDIO_FILE := $(TOPDIR)/$(BANNER_AUDIO).cwav BANNER_AUDIO_ARG := -ca $(BANNER_AUDIO_FILE) else BANNER_AUDIO_FILE := $(TOPDIR)/$(BANNER_AUDIO).wav BANNER_AUDIO_ARG := -a $(BANNER_AUDIO_FILE) endif COMMON_MAKEROM_PARAMS := -rsf $(RSF) -target t -exefslogo -elf $(OUTPUT_FILE).elf -icon icon.icn \ -banner banner.bnr -DAPP_TITLE="$(APP_TITLE)" -DAPP_PRODUCT_CODE="$(APP_PRODUCT_CODE)" \ -DAPP_UNIQUE_ID="$(APP_UNIQUE_ID)" -DAPP_ROMFS="$(APP_ROMFS)" -DAPP_SYSTEM_MODE="64MB" \ -DAPP_SYSTEM_MODE_EXT="Legacy" -major "$(APP_VERSION_MAJOR)" -minor "$(APP_VERSION_MINOR)" \ -micro "$(APP_VERSION_MICRO)" ifeq ($(OS),Windows_NT) MAKEROM = makerom.exe BANNERTOOL = bannertool.exe CITRA = citra.exe _3DSXTOOL = 3dsxtool.exe SMDHTOOL = smdhtool.exe TEX3DS = tex3ds.exe else MAKEROM = makerom BANNERTOOL = bannertool CITRA = citra _3DSXTOOL = 3dsxtool SMDHTOOL = smdhtool TEX3DS = tex3ds endif #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- .PHONY: all 3dsx cia elf 3ds citra release $(OUTPUT_FILE).3dsx : $(OUTPUT_FILE).elf $(_3DSXDEPS) $(_3DSXTOOL) $< $@ $(_3DSXFLAGS) @echo built ... $(notdir $@) $(OUTPUT_FILE).smdh : $(APP_ICON) @$(SMDHTOOL) --create "$(APP_TITLE)" "$(APP_DESCRIPTION)" "$(APP_AUTHOR)" $(APP_ICON) $@ @echo built ... $(notdir $@) $(OFILES_SOURCES) : $(HFILES) $(OUTPUT_FILE).elf : $(OFILES) $(OUTPUT_FILE).3ds : $(OUTPUT_FILE).elf banner.bnr icon.icn @$(MAKEROM) -f cci -o $(OUTPUT_FILE).3ds -DAPP_ENCRYPTED=true $(COMMON_MAKEROM_PARAMS) @echo "built ... $(notdir $@)" $(OUTPUT_FILE).cia : $(OUTPUT_FILE).elf banner.bnr icon.icn @$(MAKEROM) -f cia -o $(OUTPUT_FILE).cia -DAPP_ENCRYPTED=false $(COMMON_MAKEROM_PARAMS) @echo "built ... $(notdir $@)" $(OUTPUT_FILE).zip : $(OUTPUT_FILE).smdh $(OUTPUT_FILE).3dsx @cd $(OUTPUT_DIR) mkdir -p 3ds/$(TARGET) cp $(OUTPUT_FILE).3dsx 3ds/$(TARGET) cp $(OUTPUT_FILE).smdh 3ds/$(TARGET) zip -r $(OUTPUT_FILE).zip 3ds > /dev/null rm -r 3ds @echo built ... $(notdir $@) banner.bnr : $(BANNER_IMAGE_FILE) $(BANNER_AUDIO_FILE) @$(BANNERTOOL) makebanner $(BANNER_IMAGE_ARG) $(BANNER_AUDIO_ARG) -o banner.bnr > /dev/null @echo built ... $(notdir $@) icon.icn : $(APP_ICON) @$(BANNERTOOL) makesmdh -s "$(APP_TITLE)" -l "$(APP_TITLE)" -p "$(APP_AUTHOR)" -i $(APP_ICON) -o icon.icn > /dev/null @echo built ... $(notdir $@) 3dsx : $(OUTPUT_FILE).3dsx cia : $(OUTPUT_FILE).cia 3ds : $(OUTPUT_FILE).3ds elf : $(OUTPUT_FILE).elf citra : 3dsx $(CITRA) $(OUTPUT_FILE).3dsx release : $(OUTPUT_FILE).zip cia 3ds #--------------------------------------------------------------------------------- # Binary Data Rules #--------------------------------------------------------------------------------- %.bin.o %_bin.h : %.bin #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) #--------------------------------------------------------------------------------- .PRECIOUS : %.t3x %.t3x.o %_t3x.h : %.t3x #--------------------------------------------------------------------------------- @$(bin2o) #--------------------------------------------------------------------------------- # rules for assembling GPU shaders #--------------------------------------------------------------------------------- define shader-as $(eval CURBIN := $*.shbin) $(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d) echo "$(CURBIN).o: $< $1" > $(DEPSFILE) echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h picasso -o $(CURBIN) $1 bin2s $(CURBIN) | $(AS) -o $*.shbin.o endef %.shbin.o %_shbin.h : %.v.pica %.g.pica @echo $(notdir $^) @$(call shader-as,$^) %.shbin.o %_shbin.h : %.v.pica @echo $(notdir $<) @$(call shader-as,$<) %.shbin.o %_shbin.h : %.shlist @echo $(notdir $<) @$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file))) #--------------------------------------------------------------------------------- %.t3x %.h : %.t3s #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(TEX3DS) -i $< -H $*.h -d $*.d -o $(TOPDIR)/$(GFXBUILD)/$*.t3x -include $(DEPSDIR)/*.d #--------------------------------------------------------------------------------------- endif #--------------------------------------------------------------------------------------- # Added by Zy # To check if the headers are protected and if they include everything they need. check_headers : @ERROR=0; \ for HEADER in $(wildcard *.h) $(wildcard **/*.h) $(wildcard *.hpp) $(wildcard **/*.hpp); \ do \ echo "check header $$HEADER..."; \ > __tmp_check_header.cpp echo "#include \"$$HEADER\""; \ >> __tmp_check_header.cpp echo "#include \"$$HEADER\""; \ >> __tmp_check_header.cpp echo "int main(void) {}"; \ $(CPP) $(INCLUDE) $(COMMON) $(LIBS) -o __tmp_check_header.out -c __tmp_check_header.cpp; \ if [ $$? -ne 0 ]; \ then \ ERROR=1; \ /bin/echo " ### error :( ###"; \ else \ /bin/echo " ### good :) ###"; \ fi; \ 2> /dev/null rm -- "__tmp_check_header.out" "__tmp_check_header.c"; \ done; \ if [ $$ERROR -eq 0 ]; then true; else false; fi; .PHONY : check_headers # Added by Zy # To embed assets in the rom. __embeddedassets.o : $(shell find $(TOPDIR)/$(ASSETS)/ -type f) $(TOPDIR)/embedassets.sh $(TOPDIR)/$(ASSETS)/ $^ $(CC) $(CPPFLAGS) $(CFLAGS) -c -o $@ __embeddedassets.c .PHONY : __embeddedassets.o