/** * mlx3ds_embeddedassets.h * for the project "MinilibX for 3DS" * by Zy * at https://github.com/frzysk/mlx3ds */ /** * This file contains functions to use the assets embedded with the program * with embedassets.sh. */ #ifndef MLX3DS_ASSETS_H # define MLX3DS_ASSETS_H # include /// @brief Represents a file embedded with the program. typedef struct s_embeddedasset { /// @brief Path of the file, relative to the assets directory (`.+(/.+)+`). const char *name; /// @brief Size of the file content. size_t size; /// @brief Content of the file. NUL-terminated (data[size] is '\0'). const char *data; } t_embeddedasset; /// @brief Get an reference to the t_embeddedasset from its name. /// /// @param name Name of the asset to get. /// @return A reference to the asset. NULL if the asset doesn't exist. const t_embeddedasset *mlx3ds_assets_get(const char *name); // TODO add mlx3ds_assets_open() #endif