/** * mlx_internal.cpp * for the project "MinilibX for 3DS" * by Zy * at https://github.com/frzysk/mlx3ds */ // TODO mlx_internal.cpp: embed uc_pause() and change to .c file #include "utilsconsole.hpp" extern "C" { #include "mlx_internal.h" #include "3ds.h" void mlx3ds_internal_fatalerror(const char *msg) { consoleInit(GFX_BOTTOM, NULL); printf("\e[0;31m[mlx3ds] Fatal error:\e[0m\n%s\n", msg); uc_pause(); } void mlx3ds_internal_drawstart( t_internal_mlx *mlx_ptr, t_internal_win *win_ptr) { win_ptr->framebuffer = gfxGetFramebuffer(GFX_TOP, GFX_LEFT, &win_ptr->framebuffer_height, &win_ptr->framebuffer_width); gspWaitForVBlank(); } void mlx3ds_internal_drawend( t_internal_mlx *mlx_ptr, t_internal_win *win_ptr) { gfxFlushBuffers(); gfxSwapBuffers(); } }